BrandJungle

Off-meta JungleMaster+

Support46%Mid19%Bot18%Top8%Jungle8%
Win
47.4%
▼2.5 vs Jungle
LP a game
+1.40
±2.57
Games
466
a win +29.1 · a loss −23.8
Pick · Ban
0.20 · 0.93%
as Jungle · any role

How we measure

Low sample. 462 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 466 games

Items 16.1% of games with a core · 47.7% won

  1. Liandry's Torment
  2. Rylai's Crystal Scepter
  3. Zhonya's Hourglass
4th
  • Z57.5% won36% pick
  • B53.3% won14% pick
  • S58.3% won11% pick

47.7% won (33.8–62.1) · 44 games

Start

  • Scorchclaw Pup
  • Health Potion

34% · 53.4% won

Boots

  • Sorcerer's Shoes

67% · 49.0% won

Spells

  • Flash
  • Smite

94% · 47.4% won

or GS 6.0%

Skills · max

starts Q W E

39% · 50.0% won

or 17%

RunesDeathfire Touch + Precision
Sorcery
Precision
Exact page · 14.4%

Runes Deathfire Touch + Precision

or Deathfire Touch + Inspiration 16%

Across ranks

  • Iron to SilverOff-meta
  • Gold and PlatinumOff-meta
  • Emerald and DiamondOff-meta
  • Master+Off-meta

Under each tier: win rate, LP a game ▲▼ with its ±95%, games. Hollow: under 200 games.

Other Jungle picks

  1. Lee Sin48.2%
  2. Qiyana47.7%
  3. Graves48.8%
  4. Jarvan IV49.8%
  5. Kha'Zix49.5%
  6. Viego49.2%
  7. Hecarim50.4%
  8. Talon50.5%
  9. Sylas50.0%
  10. Brand47.4%
LP by rankMaster+: a win +29.1 · a loss −23.810 tiers

Net LP a game by rank

LP a game95% rangeRank averageSmall sample

By rank

Jungle Brand by rank: games with an LP figure, win rate, LP a win and a loss, and LP a game, its 95% range in the tooltip
RankGamesWin rateA winA lossLP a game
Iron313 games31342.2%+21.1−18.2−1.60rank +0.68, ±2.27, the 95% range, over 313 games
Bronze1,584 games1,58450.1%+21.7−18.1+1.90rank +2.50, ±1.03, the 95% range, over 1,584 games
Silver2,586 games2,58650.5%+21.3−17.9+2.00rank +2.36, ±0.79, the 95% range, over 2,586 games
Gold3,594 games3,59447.2%+21.3−17.5+0.90rank +2.21, ±0.66, the 95% range, over 3,594 games
Platinum3,241 games3,24148.8%+20.9−17.9+1.30rank +1.85, ±0.70, the 95% range, over 3,241 games
Emerald2,222 games2,22247.6%+20.8−18.3+0.50rank +1.49, ±0.85, the 95% range, over 2,222 games
Diamond938 games93847.8%+21.1−17.9+1.10rank +1.97, ±1.30, the 95% range, over 938 games
Master427 games42747.8%+29.2−23.7+1.70rank +2.04, ±2.68, the 95% range, over 427 games
Grandmaster27 games, small sample2744.4%+27.6−26.5−2.40rank +0.78, ±10.90, the 95% range, over 27 games
Challenger8 games, small sample837.5%+29.3−19.6−1.30rank +0.47, ±19.75, the 95% range, over 8 games

A win and a loss

Win rate by game length7 lengths
Win, pick and LP by patchWin ▲2.8 since 26.203 patches
Brand Jungle by patch: win rate, pick, ban, LP a game and games
PatchWin ratePickBanLP a gameGames
26.2147.4%, 43% to 52%, the 95% range0.2%0.9%+1.40, ±2.57, the 95% range, over 462 games466
26.2044.7%, 41% to 49%, the 95% range0.2%0.8%0.00, ±2.27, the 95% range, over 606 games618
26.1945.2%, 39% to 52%, the 95% range0.2%0.5%−0.30, ±4.38, the 95% range, over 207 games210

Questions

Is Brand Jungle good right now?

Grade C, off-meta: 47.4% won over 466 games in Master and above on all servers, patch 26.21.

How much LP does Brand Jungle net a game?

+1.40 LP a game (±2.57) in Master and above on all servers, patch 26.21, against a rank average of +1.92.

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