- Win
- 40.7%
- ▼9.3 vs Mid
- LP a game
- −2.10
- ±3.05
- Games
- 172
- a win +21.0 · a loss −18.4
- Pick · Ban
- 0.03 · 0.93%
- as Mid · any role
Alistar Mid on EUNE, patch 26.20: Electrocute + Sorcery (each the most played of 172 games).
Low sample. 172 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 69%Flex Adaptive force 82%Defense Health scaling 82%Set taken in 47% of games
Every rune with its win rate17 runes · 4 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Electrocute | 71% | 41.0% | 32.7–49.9% |
| Sudden Impact | 62% | 42.1% | 33.1–51.5% |
| Treasure HunterFew games | 35% | 41.0% | 29.5–53.5% |
| Sixth SenseFew games | 31% | 48.2% | 35.4–61.2% |
| Grisly MementosFew games | 30% | 33.3% | 22.0–47.0% |
| Ultimate HunterFew games | 24% | 35.7% | 23.0–50.8% |
| Relentless HunterFew games | 19% | 56.3% | 39.3–71.8% |
| Cheap ShotFew games | 16% | 48.2% | 30.7–66.0% |
| Deep WardFew games | 15% | 50.0% | 32.1–67.9% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 42% | 37.5% | 27.2–49.1% |
| Manaflow BandFew games | 27% | 26.1% | 15.6–40.3% |
| ScorchFew games | 27% | 34.8% | 22.7–49.2% |
| Gathering StormFew games | 17% | 56.7% | 39.2–72.6% |
| Absolute FocusFew games | 13% | 56.5% | 36.8–74.4% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 15% | 50.0% | 32.1–67.9% |
| UnflinchingFew games | 13% | 52.2% | 33.0–70.8% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 12% | 50.0% | 29.9–70.1% |
Questions
What keystone do Alistar Mid players take on EUNE?
Electrocute, with Sorcery as the secondary tree, is the most played page: 53% of 172 games in all ranks, patch 26.20, 42.4% win rate.
Which stat shards do Alistar Mid players pick?
Adaptive force, Adaptive force, Health scaling: 47% of 172 games in all ranks, patch 26.20, 46.9% win rate.





















