BlitzcrankMid runes

Off-meta Mid

Support98%Mid1%
Win
35.5%
▼14.5 vs Mid
LP a game
−4.40
±2.65
Games
217
a win +20.9 · a loss −17.9
Pick · Ban
0.04 · 11.5%
as Mid · any role

How we measure

Blitzcrank Mid on EUNE, patch 26.20: Electrocute + Sorcery (each the most played of 217 games).

Low sample. 217 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 64%Flex Adaptive force 81%Defense Health scaling 72%Set taken in 35% of games
Every rune with its win rate18 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap Shot63%32.9%25.5–41.1%
Ultimate Hunter57%34.7%26.9–43.4%
ElectrocuteFew games45%36.1%27.2–46.0%
Grisly MementosFew games41%35.6%26.4–45.9%
Sixth SenseFew games25%38.2%26.5–51.4%
Treasure HunterFew games19%40.5%27.0–55.5%
Hail of BladesFew games18%34.2%21.2–50.1%
Dark HarvestFew games17%33.3%20.2–49.7%
Sudden ImpactFew games13%42.9%26.5–60.9%
Deep WardFew games12%29.6%15.9–48.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games37%33.3%24.0–44.2%
Axiom ArcanistFew games35%41.6%31.2–52.7%
Manaflow BandFew games16%35.3%21.5–52.1%
TranscendenceFew games15%43.8%28.2–60.7%
CelerityFew games12%40.0%23.4–59.3%
Nimbus CloakFew games9.7%33.3%17.2–54.6%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games23%40.8%28.2–54.8%
Biscuit DeliveryFew games14%35.5%21.1–53.1%

Questions

What keystone do Blitzcrank Mid players take on EUNE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 37% of 217 games in all ranks, patch 26.20, 38.8% win rate.

What other rune page do Blitzcrank Mid players use?

Dark Harvest with Sorcery: 14% of 217 games in all ranks, patch 26.20, 35.5% win rate.

Which stat shards do Blitzcrank Mid players pick?

Adaptive force, Adaptive force, Health scaling: 35% of 217 games in all ranks, patch 26.20, 42.7% win rate.