LilliaMid runes

Off-meta Mid

Jungle97%Mid<1%
Win
47.6%
▼2.4 vs Mid
LP a game
+1.60
±3.67
Games
124
a win +22.5 · a loss −17.0
Pick · Ban
0.02 · 3.7%
as Mid · any role
Few games

How we measure

Lillia Mid on EUNE, patch 26.20: Conqueror + Sorcery (each the most played of 124 games).

Low sample. 124 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 65%Flex Adaptive force 95%Defense Health scaling 96%Set taken in 61% of games
Every rune with its win rate8 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
CelerityFew games57%40.8%30.2–52.5%
ScorchFew games42%57.7%44.2–70.1%
WaterwalkingFew games33%34.2%21.6–49.5%
Absolute FocusFew games16%60.0%38.7–78.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games72%47.2%37.2–57.5%
ConquerorFew games69%47.1%36.8–57.6%
Coup de GraceFew games69%47.1%36.8–57.6%
TriumphFew games65%46.3%35.8–57.1%

Questions

What keystone do Lillia Mid players take on EUNE?

Conqueror, with Sorcery as the secondary tree, is the most played page: 58% of 124 games in all ranks, patch 26.20, 45.8% win rate.

What other rune page do Lillia Mid players use?

Dark Harvest with Sorcery: 12% of 124 games in all ranks, patch 26.20, 53.3% win rate.

Which stat shards do Lillia Mid players pick?

Attack speed, Adaptive force, Health scaling: 61% of 124 games in all ranks, patch 26.20, 46.1% win rate.