NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
33.3%
▼16.7 vs Mid
LP a game
—
Not enough games
Games
33
Pick · Ban
0.01 · 1.3%
as Mid · any role
Few games

How we measure

Nami Mid on EUNE, patch 26.20: Electrocute + Sorcery (each the most played of 33 games).

Low sample. 33 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 77%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 61% of games
Every rune with its win rate2 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games82%33.3%18.6–52.2%
ScorchFew games73%29.2%14.9–49.2%

Questions

What keystone do Nami Mid players take on EUNE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 42% of 33 games in all ranks, patch 26.20, 28.6% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 61% of 33 games in all ranks, patch 26.20, 25.0% win rate.