- Win
- 50.3%
- ▲0.3 vs Jungle
- LP a game
- +2.10
- ±0.31
- Games
- 18.5k
- a win +22.2 · a loss −18.6
- Pick · Ban
- 0.65 · 4.2%
- as Jungle · any role
Aatrox Jungle on EUW, patch 26.20: Hubris, Sundered Sky, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 18,549 games).
Rune pages
PrecisionPrimary
InspirationSecondary
ShardsOffense Adaptive force 93%Flex Adaptive force 99%Defense Health scaling 85%Set taken in 80% of games
Every rune with its win rate40 runes · 4 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 98% | 50.5% | 49.8–51.2% |
| Conqueror | 96% | 50.4% | 49.7–51.2% |
| Last Stand | 91% | 50.3% | 49.5–51.0% |
| Legend: Haste | 64% | 49.7% | 48.8–50.6% |
| Legend: Alacrity | 33% | 51.9% | 50.6–53.1% |
| Cut Down | 4.6% | 55.5% | 52.2–58.8% |
| Coup de Grace | 2.6% | 48.2% | 43.7–52.6% |
| Legend: Bloodline | 0.9% | 50.3% | 42.8–57.8% |
| Absorb LifeFew games | 0.2% | 35.5% | 21.1–53.1% |
| Lethal TempoFew games | 0.1% | 53.9% | 35.5–71.2% |
| Press the AttackFew games | 0.1% | 62.5% | 42.7–78.8% |
| Fleet FootworkFew games | 0.1% | 40.9% | 23.3–61.3% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 73% | 51.1% | 50.3–52.0% |
| Magical Footwear | 71% | 51.3% | 50.5–52.2% |
| Cash Back | 3.6% | 47.8% | 44.0–51.5% |
| Triple Tonic | 1.8% | 50.0% | 44.6–55.4% |
| Approach VelocityFew games | 0.4% | 50.0% | 38.6–61.4% |
| Jack Of All TradesFew games | 0.3% | 44.9% | 31.9–58.7% |
| First StrikeFew games | 0.2% | 40.6% | 25.5–57.7% |
| Biscuit DeliveryFew games | 0.1% | 52.2% | 33.0–70.8% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Treasure Hunter | 11% | 49.6% | 47.4–51.7% |
| Taste of Blood | 10% | 48.3% | 46.1–50.6% |
| Sudden Impact | 3.4% | 49.1% | 45.2–53.0% |
| Ultimate Hunter | 1.8% | 41.5% | 36.4–46.8% |
| Electrocute | 1.6% | 46.6% | 40.9–52.3% |
| Sixth Sense | 1.3% | 50.6% | 44.3–57.0% |
| Grisly Mementos | 1.0% | 43.4% | 36.4–50.7% |
| Relentless Hunter | 0.7% | 46.0% | 37.6–54.7% |
| Dark Harvest | 0.5% | 52.5% | 42.8–61.9% |
| Cheap ShotFew games | 0.4% | 42.4% | 31.2–54.4% |
| Deep WardFew games | 0.2% | 32.4% | 19.1–49.2% |
| Hail of BladesFew games | 0.2% | 41.4% | 25.5–59.3% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Revitalize | 8.5% | 46.6% | 44.1–49.0% |
| Bone Plating | 8.1% | 46.6% | 44.1–49.1% |
| Conditioning | 1.9% | 50.4% | 45.2–55.6% |
| Overgrowth | 1.4% | 47.8% | 41.9–53.7% |
| Unflinching | 0.8% | 54.2% | 46.3–61.8% |
| Second Wind | 0.7% | 47.2% | 38.8–55.9% |
| Grasp of the UndyingFew games | 0.1% | 33.3% | 18.0–53.3% |
| DemolishFew games | 0.1% | 37.5% | 21.2–57.3% |
Questions
What keystone do Aatrox Jungle players take on EUW?
Conqueror, with Inspiration as the secondary tree, is the most played page: 74% of 18,549 games in all ranks, patch 26.20, 51.2% win rate.
What other rune page do Aatrox Jungle players use?
Electrocute with Precision: 1% of 18,549 games in all ranks, patch 26.20, 51.6% win rate.
Which stat shards do Aatrox Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 80% of 18,549 games in all ranks, patch 26.20, 50.0% win rate.












































