AzirJungle runes

Off-meta Jungle

Mid89%Top8%Jungle<1%
Win
26.0%
▼24.0 vs Jungle
LP a game
—
Not enough games
Games
96
Pick · Ban
0.00 · 0.34%
as Jungle · any role
Few games

How we measure

Low sample. 96 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 95%Set taken in 90% of games
Every rune with its win rate8 runes · 3 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games91%26.4%18.3–36.6%
Cut DownFew games80%24.7%16.4–35.4%
Presence of MindFew games70%19.4%11.7–30.4%
Lethal TempoFew games65%25.8%16.6–37.9%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games50%22.9%13.3–36.5%
Manaflow BandFew games41%18.0%9.0–32.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games30%20.7%9.9–38.4%
Bone PlatingFew games27%23.1%11.0–42.1%

Questions

What keystone do Azir Jungle players take on EUW?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 45% of 96 games in all ranks, patch 26.20, 18.6% win rate.

What other rune page do Azir Jungle players use?

Press the Attack with Resolve: 15% of 96 games in all ranks, patch 26.20, 21.4% win rate.

Which stat shards do Azir Jungle players pick?

Attack speed, Adaptive force, Health scaling: 90% of 96 games in all ranks, patch 26.20, 24.4% win rate.