- Win
- 26.0%
- ▼24.0 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 96
- Pick · Ban
- 0.00 · 0.34%
- as Jungle · any role
Low sample. 96 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 95%Set taken in 90% of games
Every rune with its win rate8 runes · 3 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 91% | 26.4% | 18.3–36.6% |
| Cut DownFew games | 80% | 24.7% | 16.4–35.4% |
| Presence of MindFew games | 70% | 19.4% | 11.7–30.4% |
| Lethal TempoFew games | 65% | 25.8% | 16.6–37.9% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Gathering StormFew games | 50% | 22.9% | 13.3–36.5% |
| Manaflow BandFew games | 41% | 18.0% | 9.0–32.7% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 30% | 20.7% | 9.9–38.4% |
| Bone PlatingFew games | 27% | 23.1% | 11.0–42.1% |
Questions
What keystone do Azir Jungle players take on EUW?
Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 45% of 96 games in all ranks, patch 26.20, 18.6% win rate.
What other rune page do Azir Jungle players use?
Press the Attack with Resolve: 15% of 96 games in all ranks, patch 26.20, 21.4% win rate.
Which stat shards do Azir Jungle players pick?
Attack speed, Adaptive force, Health scaling: 90% of 96 games in all ranks, patch 26.20, 24.4% win rate.












