- Win
- 27.9%
- ▼22.1 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 43
- Pick · Ban
- 0.00 · 0.28%
- as Jungle · any role
Azir Jungle on KR, last 7 days: Lethal Tempo + Sorcery; skill order W > Q > E (each the most played of 43 games).
Low sample. 43 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 84%Set taken in 74% of games
Every rune with its win rate4 runes · 1 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 84% | 30.6% | 18.0–46.9% |
| Cut DownFew games | 70% | 30.0% | 16.7–47.9% |
| Lethal TempoFew games | 53% | 26.1% | 12.6–46.5% |
| Presence of MindFew games | 53% | 30.4% | 15.6–50.9% |
Questions
What keystone do Azir Jungle players take on KR?
Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 33% of 43 games in all ranks, last 7 days, 21.4% win rate.
Which stat shards do Azir Jungle players pick?
Attack speed, Adaptive force, Health scaling: 74% of 43 games in all ranks, last 7 days, 28.1% win rate.








