- Win
- 47.9%
- ▼2.1 vs Jungle
- LP a game
- +1.10
- ±0.43
- Games
- 9,033
- a win +21.3 · a loss −17.9
- Pick · Ban
- 0.32 · 6.0%
- as Jungle · any role
Brand Jungle on EUW, patch 26.20: Liandry's Torment, Rylai's Crystal Scepter, Zhonya's Hourglass; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 9,033 games).
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 72%Flex Adaptive force 96%Defense Health scaling 91%Set taken in 69% of games
Every rune with its win rate38 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Transcendence | 72% | 48.4% | 47.2–49.7% |
| Manaflow Band | 72% | 47.4% | 46.2–48.6% |
| Deathfire Touch | 71% | 48.6% | 47.3–49.8% |
| Scorch | 71% | 47.4% | 46.2–48.6% |
| Gathering Storm | 14% | 49.9% | 47.2–52.7% |
| Axiom Arcanist | 14% | 49.4% | 46.6–52.2% |
| Waterwalking | 6.6% | 51.4% | 47.4–55.4% |
| Nimbus Cloak | 5.1% | 51.5% | 46.9–56.1% |
| Celerity | 3.1% | 47.7% | 41.8–53.5% |
| Absolute Focus | 2.9% | 51.9% | 45.9–57.9% |
| Arcane Comet | 2.4% | 45.7% | 39.2–52.3% |
| Stormraider's SurgeFew games | 0.5% | 55.3% | 41.3–68.6% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut Down | 55% | 47.9% | 46.6–49.3% |
| Presence of Mind | 49% | 47.8% | 46.3–49.3% |
| Legend: Haste | 15% | 49.2% | 46.6–51.9% |
| Coup de Grace | 7.1% | 47.6% | 43.7–51.5% |
| Triumph | 2.8% | 48.8% | 42.8–54.9% |
| ConquerorFew games | 0.9% | 42.2% | 32.1–52.9% |
| Last StandFew games | 0.6% | 46.2% | 33.3–59.5% |
| Legend: AlacrityFew games | 0.4% | 44.4% | 29.5–60.4% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark Harvest | 22% | 46.4% | 44.2–48.5% |
| Grisly Mementos | 21% | 45.8% | 43.6–48.1% |
| Treasure Hunter | 21% | 46.3% | 44.1–48.6% |
| Taste of Blood | 17% | 46.3% | 43.8–48.8% |
| Cheap Shot | 13% | 49.1% | 46.2–52.0% |
| Ultimate Hunter | 6.5% | 51.1% | 47.1–55.2% |
| Relentless Hunter | 3.0% | 47.2% | 41.4–53.2% |
| Sixth Sense | 2.8% | 50.0% | 43.9–56.2% |
| Electrocute | 1.5% | 48.6% | 40.4–56.8% |
| Deep WardFew games | 0.7% | 62.5% | 50.2–73.3% |
| Sudden ImpactFew games | 0.4% | 35.0% | 22.1–50.5% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 9.5% | 46.6% | 43.3–50.0% |
| Magical Footwear | 6.8% | 48.5% | 44.6–52.5% |
| Cash Back | 2.7% | 46.9% | 40.7–53.2% |
| Biscuit Delivery | 1.7% | 49.4% | 41.6–57.1% |
| Triple Tonic | 1.4% | 50.4% | 41.8–59.0% |
| Approach VelocityFew games | 0.9% | 57.1% | 46.0–67.6% |
| First StrikeFew games | 0.2% | 31.8% | 16.4–52.7% |
Questions
What keystone do Brand Jungle players take on EUW?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 60% of 9,033 games in all ranks, patch 26.20, 48.1% win rate.
What other rune page do Brand Jungle players use?
Dark Harvest with Sorcery: 17% of 9,033 games in all ranks, patch 26.20, 46.4% win rate.
Which stat shards do Brand Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 69% of 9,033 games in all ranks, patch 26.20, 47.7% win rate.









































