BrandSupport runes

23rd of 42 Supportup 2 places since 26.19

Support61%Mid18%Bot12%Jungle5%Top4%
Win
50.0%
▼0.0 vs Support
LP a game
+2.40
±0.12
Games
110.9k
a win +21.9 · a loss −17.4
Pick · Ban
3.9 · 6.0%
as Support · any role

How we measure

Brand Support on EUW, patch 26.20: Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 110,942 games).

Rune pages

Exact pages · 4 most played
SorceryPrimary
PrecisionSecondary
Exact page · 62.2%
ShardsOffense Adaptive force 94%Flex Adaptive force 97%Defense Health scaling 92%Set taken in 88% of games
Every rune with its win rate49 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band95%50.1%49.8–50.4%
Scorch93%50.1%49.8–50.4%
Transcendence80%50.2%49.9–50.6%
Deathfire Touch73%50.6%50.2–50.9%
Arcane Comet8.4%47.4%46.4–48.4%
Gathering Storm4.1%49.8%48.3–51.2%
Axiom Arcanist2.2%47.8%45.8–49.8%
Absolute Focus1.5%48.1%45.7–50.5%
Celerity1.0%51.1%48.2–54.0%
Nimbus Cloak0.5%48.6%44.2–53.0%
Summon Aery0.2%51.6%44.5–58.6%
Waterwalking0.1%50.0%42.1–58.0%
Stormraider's Surge0.1%46.2%37.8–54.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind68%50.5%50.2–50.9%
Cut Down65%50.5%50.2–50.9%
Coup de Grace4.0%49.4%47.9–50.8%
Legend: Haste2.8%49.2%47.5–51.0%
Triumph0.7%46.7%43.2–50.2%
Last Stand0.3%44.6%39.6–49.8%
Legend: Alacrity0.2%42.3%35.9–49.0%
Conqueror0.1%41.6%33.8–49.8%
Legend: Bloodline0.1%39.0%31.2–47.4%
Lethal TempoFew games<0.1%37.9%28.4–48.4%
Press the AttackFew games<0.1%39.7%29.6–50.8%
Absorb LifeFew games<0.1%36.4%23.8–51.1%
Fleet FootworkFew games<0.1%40.0%21.9–61.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Dark Harvest17%49.0%48.3–49.7%
Grisly Mementos16%49.1%48.4–49.8%
Taste of Blood16%49.0%48.3–49.8%
Treasure Hunter15%49.1%48.4–49.9%
Ultimate Hunter5.1%49.6%48.3–50.9%
Cheap Shot4.5%49.9%48.5–51.3%
Deep Ward1.2%47.8%45.2–50.5%
Sixth Sense0.8%47.1%43.9–50.4%
Relentless Hunter0.8%48.9%45.6–52.2%
Electrocute0.5%48.9%44.9–53.1%
Sudden Impact0.2%47.3%41.0–53.6%
Hail of BladesFew games<0.1%41.4%30.6–53.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight7.4%47.7%46.7–48.8%
Biscuit Delivery7.0%47.8%46.7–48.9%
Magical Footwear1.1%50.4%47.6–53.2%
Cash Back0.4%47.2%42.8–51.7%
Approach Velocity0.3%53.1%47.5–58.6%
Triple Tonic0.3%48.8%43.0–54.6%
Jack Of All Trades0.2%48.9%42.4–55.4%
First Strike0.1%46.1%37.3–55.2%
Glacial Augment<0.1%50.5%41.0–60.0%
Time Warp TonicFew games<0.1%42.0%31.1–53.8%
Hextech FlashtraptionFew games<0.1%35.9%24.3–49.3%

Questions

What keystone do Brand Support players take on EUW?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 68% of 110,942 games in all ranks, patch 26.20, 50.6% win rate.

What other rune page do Brand Support players use?

Dark Harvest with Sorcery: 16% of 110,942 games in all ranks, patch 26.20, 48.9% win rate.

Which stat shards do Brand Support players pick?

Adaptive force, Adaptive force, Health scaling: 88% of 110,942 games in all ranks, patch 26.20, 50.1% win rate.