- Win
- 51.2%
- ▲1.2 vs Support
- LP a game
- +3.00
- ±0.28
- Games
- 21.0k
- a win +22.1 · a loss −17.3
- Pick · Ban
- 4.3 · 7.5%
- as Support · any role
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 92%Flex Adaptive force 95%Defense Health scaling 89%Set taken in 83% of games
Every rune with its win rate42 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 94% | 51.2% | 50.6–51.9% |
| Scorch | 92% | 51.3% | 50.6–52.0% |
| Transcendence | 80% | 51.2% | 50.4–52.0% |
| Deathfire Touch | 73% | 51.7% | 50.9–52.5% |
| Arcane Comet | 8.5% | 48.3% | 46.0–50.7% |
| Gathering Storm | 5.1% | 50.1% | 47.1–53.1% |
| Axiom Arcanist | 3.2% | 50.9% | 47.1–54.7% |
| Absolute Focus | 2.0% | 52.2% | 47.5–56.9% |
| Celerity | 1.7% | 52.2% | 46.9–57.4% |
| Nimbus Cloak | 0.5% | 56.0% | 46.2–65.3% |
| WaterwalkingFew games | 0.3% | 52.6% | 39.9–65.0% |
| Summon AeryFew games | 0.2% | 49.0% | 35.6–62.5% |
| Stormraider's SurgeFew games | 0.2% | 41.0% | 27.1–56.6% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 67% | 51.7% | 50.9–52.6% |
| Cut Down | 64% | 51.6% | 50.7–52.5% |
| Coup de Grace | 4.7% | 51.0% | 47.9–54.1% |
| Legend: Haste | 3.9% | 49.3% | 45.9–52.8% |
| Triumph | 1.2% | 49.8% | 43.6–56.0% |
| Last StandFew games | 0.4% | 50.6% | 40.1–61.1% |
| Legend: AlacrityFew games | 0.3% | 48.5% | 36.9–60.3% |
| Legend: BloodlineFew games | 0.2% | 45.7% | 30.5–61.8% |
| ConquerorFew games | 0.1% | 51.7% | 34.4–68.6% |
| Lethal TempoFew games | 0.1% | 46.2% | 28.8–64.5% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark Harvest | 17% | 51.4% | 49.7–53.0% |
| Grisly Mementos | 15% | 50.8% | 49.1–52.5% |
| Taste of Blood | 15% | 51.2% | 49.5–52.9% |
| Treasure Hunter | 14% | 51.1% | 49.2–52.9% |
| Ultimate Hunter | 6.4% | 50.3% | 47.6–53.0% |
| Cheap Shot | 5.5% | 49.5% | 46.7–52.4% |
| Deep Ward | 1.8% | 50.1% | 45.1–55.1% |
| Sixth Sense | 1.2% | 53.2% | 47.0–59.3% |
| Relentless Hunter | 1.1% | 51.5% | 45.1–57.9% |
| Electrocute | 0.6% | 34.8% | 27.3–43.3% |
| Sudden ImpactFew games | 0.3% | 40.7% | 29.1–53.4% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 7.0% | 48.9% | 46.4–51.5% |
| Biscuit Delivery | 6.9% | 48.3% | 45.8–50.9% |
| Magical Footwear | 1.5% | 51.9% | 46.4–57.3% |
| Cash Back | 0.6% | 52.2% | 43.8–60.5% |
| Approach Velocity | 0.5% | 48.0% | 38.6–57.6% |
| Jack Of All TradesFew games | 0.2% | 51.2% | 36.8–65.4% |
| Triple TonicFew games | 0.2% | 50.0% | 34.1–65.9% |
| First StrikeFew games | 0.1% | 44.8% | 28.4–62.5% |
Questions
What keystone do Brand Support players take on NA?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 67% of 21,018 games in all ranks, patch 26.20, 51.6% win rate.
What other rune page do Brand Support players use?
Dark Harvest with Sorcery: 15% of 21,018 games in all ranks, patch 26.20, 51.1% win rate.
Which stat shards do Brand Support players pick?
Adaptive force, Adaptive force, Health scaling: 83% of 21,018 games in all ranks, patch 26.20, 51.3% win rate.













































