BrandSupport runes

25th of 41 Support

Support60%Mid18%Bot13%Jungle5%Top4%
Win
50.0%
▲0.0 vs Support
LP a game
+2.40
±0.13
Games
100.4k
a win +21.8 · a loss −17.4
Pick · Ban
3.9 · 6.2%
as Support · any role

How we measure

Brand Support on EUW, patch 26.19: Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 100,386 games).

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 94%Flex Adaptive force 97%Defense Health scaling 93%Set taken in 89% of games
Every rune with its win rate49 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band95%50.1%49.8–50.4%
Scorch94%50.0%49.7–50.3%
Transcendence81%50.2%49.8–50.5%
Deathfire Touch74%50.5%50.1–50.8%
Arcane Comet8.1%47.5%46.4–48.6%
Gathering Storm4.2%51.8%50.3–53.4%
Axiom Arcanist2.2%49.0%46.9–51.1%
Absolute Focus1.5%49.1%46.6–51.6%
Celerity0.9%51.1%47.9–54.3%
Nimbus Cloak0.5%48.6%44.0–53.2%
Summon Aery0.2%48.0%41.1–54.9%
Waterwalking0.1%47.8%38.7–57.0%
Stormraider's SurgeFew games<0.1%53.7%42.9–64.0%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind69%50.4%50.1–50.8%
Cut Down66%50.5%50.1–50.8%
Coup de Grace4.4%50.0%48.5–51.4%
Legend: Haste2.7%50.9%49.0–52.7%
Triumph0.8%48.9%45.4–52.3%
Last Stand0.4%50.7%45.5–55.9%
Legend: Alacrity0.2%48.2%41.3–55.2%
Legend: Bloodline0.1%48.9%40.8–57.1%
ConquerorFew games<0.1%48.4%38.5–58.4%
Press the AttackFew games<0.1%43.0%32.7–54.0%
Lethal TempoFew games<0.1%43.7%32.8–55.2%
Absorb LifeFew games<0.1%43.9%29.9–59.0%
Fleet FootworkFew games<0.1%54.6%38.0–70.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Dark Harvest17%49.5%48.8–50.3%
Grisly Mementos16%49.7%48.9–50.4%
Taste of Blood16%49.4%48.6–50.1%
Treasure Hunter15%49.7%48.9–50.4%
Ultimate Hunter4.8%48.8%47.4–50.2%
Cheap Shot4.2%50.4%48.9–51.9%
Deep Ward1.1%49.8%46.9–52.8%
Relentless Hunter0.8%52.2%48.8–55.5%
Sixth Sense0.7%47.8%44.3–51.4%
Electrocute0.4%51.2%46.2–56.2%
Sudden Impact0.2%43.9%37.4–50.6%
Hail of BladesFew games<0.1%58.9%45.9–70.8%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight7.2%47.6%46.5–48.8%
Biscuit Delivery6.8%47.6%46.4–48.7%
Magical Footwear1.1%48.7%45.7–51.7%
Cash Back0.5%46.8%42.5–51.0%
Approach Velocity0.3%46.8%41.3–52.3%
Triple Tonic0.2%50.3%42.6–58.0%
Jack Of All Trades0.2%43.5%35.8–51.6%
First StrikeFew games0.1%48.5%38.9–58.2%
Time Warp TonicFew games<0.1%51.3%40.3–62.2%
Glacial AugmentFew games<0.1%52.1%38.3–65.5%
Hextech FlashtraptionFew games<0.1%48.9%35.3–62.8%

Questions

What keystone do Brand Support players take on EUW?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 69% of 100,386 games in all ranks, patch 26.19, 50.5% win rate.

What other rune page do Brand Support players use?

Dark Harvest with Sorcery: 16% of 100,386 games in all ranks, patch 26.19, 49.6% win rate.

Which stat shards do Brand Support players pick?

Adaptive force, Adaptive force, Health scaling: 89% of 100,386 games in all ranks, patch 26.19, 50.0% win rate.