- Win
- 49.9%
- ▼0.2 vs Jungle
- LP a game
- +2.10
- ±0.17
- Games
- 56.4k
- a win +21.8 · a loss −17.7
- Pick · Ban
- 4.4 · 5.1%
- as Jungle · any role
Diana Jungle on EUW, patch 26.21: Dusk and Dawn, Riftmaker, Zhonya's Hourglass; Conqueror + Inspiration; skill order Q > W > E (each the most played of 56,406 games).
Rune pages
PrecisionPrimary
InspirationSecondary
ShardsOffense Attack speed 84%Flex Adaptive force 99%Defense Health scaling 95%Set taken in 80% of games
Every rune with its win rate46 runes · 4 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 84% | 50.6% | 50.1–51.0% |
| Conqueror | 83% | 50.6% | 50.1–51.0% |
| Legend: Alacrity | 79% | 50.4% | 49.9–50.8% |
| Coup de Grace | 76% | 50.4% | 49.9–50.9% |
| Legend: Haste | 6.1% | 52.4% | 50.7–54.0% |
| Cut Down | 5.5% | 52.2% | 50.5–54.0% |
| Last Stand | 3.6% | 50.0% | 47.8–52.2% |
| Lethal Tempo | 0.3% | 40.2% | 33.1–47.8% |
| Legend: Bloodline | 0.2% | 48.6% | 40.4–56.8% |
| Presence of Mind | 0.2% | 40.8% | 32.7–49.4% |
| Press the Attack | 0.2% | 51.4% | 42.0–60.8% |
| Absorb LifeFew games | 0.1% | 40.7% | 28.7–54.0% |
| Fleet FootworkFew games | <0.1% | 23.3% | 11.8–40.9% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 62% | 50.6% | 50.0–51.1% |
| Magical Footwear | 61% | 50.7% | 50.2–51.2% |
| Triple Tonic | 3.2% | 52.6% | 50.2–54.9% |
| Cash Back | 2.9% | 50.7% | 48.3–53.1% |
| Jack Of All TradesFew games | 0.2% | 56.1% | 46.3–65.5% |
| First StrikeFew games | 0.2% | 52.4% | 41.8–62.9% |
| Biscuit DeliveryFew games | 0.1% | 53.1% | 42.3–63.6% |
| Approach VelocityFew games | 0.1% | 52.3% | 40.4–64.0% |
| Hextech FlashtraptionFew games | <0.1% | 52.2% | 33.0–70.8% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 32% | 48.1% | 47.4–48.9% |
| Treasure Hunter | 29% | 48.2% | 47.4–49.0% |
| Electrocute | 14% | 46.2% | 45.1–47.3% |
| Grisly Mementos | 14% | 46.1% | 45.0–47.2% |
| Ultimate Hunter | 1.8% | 47.3% | 44.3–50.4% |
| Relentless Hunter | 0.9% | 49.4% | 45.1–53.7% |
| Sixth Sense | 0.9% | 45.4% | 41.0–49.8% |
| Dark Harvest | 0.4% | 51.1% | 44.6–57.7% |
| Deep Ward | 0.2% | 61.3% | 52.4–69.6% |
| Taste of Blood | 0.2% | 55.5% | 46.1–64.4% |
| Cheap Shot | 0.2% | 50.0% | 40.7–59.4% |
| Hail of BladesFew games | 0.2% | 42.2% | 32.1–52.9% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 11% | 44.5% | 43.3–45.8% |
| Manaflow Band | 11% | 44.7% | 43.5–46.0% |
| Gathering Storm | 1.9% | 48.1% | 45.1–51.1% |
| Transcendence | 1.3% | 48.1% | 44.4–51.8% |
| Axiom Arcanist | 1.2% | 45.7% | 42.0–49.4% |
| Absolute Focus | 1.1% | 46.3% | 42.4–50.2% |
| Stormraider's Surge | 1.1% | 45.8% | 41.9–49.7% |
| Celerity | 0.6% | 52.9% | 47.6–58.2% |
| Waterwalking | 0.5% | 49.6% | 43.6–55.6% |
| Nimbus Cloak | 0.5% | 51.0% | 44.9–57.1% |
| Arcane CometFew games | <0.1% | 48.8% | 34.6–63.2% |
| Deathfire TouchFew games | <0.1% | 38.1% | 25.0–53.2% |
Questions
What keystone do Diana Jungle players take on EUW?
Conqueror, with Inspiration as the secondary tree, is the most played page: 64% of 56,406 games in all ranks, patch 26.21, 50.7% win rate.
What other rune page do Diana Jungle players use?
Electrocute with Sorcery: 11% of 56,406 games in all ranks, patch 26.21, 45.0% win rate.
Which stat shards do Diana Jungle players pick?
Attack speed, Adaptive force, Health scaling: 80% of 56,406 games in all ranks, patch 26.21, 50.5% win rate.

















































