DianaJungle runes

26th of 48 Jungleup 3 places since 26.20

Jungle51%Mid47%
Win
49.9%
▼0.2 vs Jungle
LP a game
+2.10
±0.17
Games
56.4k
a win +21.8 · a loss −17.7
Pick · Ban
4.4 · 5.1%
as Jungle · any role

How we measure

Diana Jungle on EUW, patch 26.21: Dusk and Dawn, Riftmaker, Zhonya's Hourglass; Conqueror + Inspiration; skill order Q > W > E (each the most played of 56,406 games).

Rune pages

Exact pages · 5 most played
PrecisionPrimary
InspirationSecondary
Exact page · 53.5%
ShardsOffense Attack speed 84%Flex Adaptive force 99%Defense Health scaling 95%Set taken in 80% of games
Every rune with its win rate46 runes · 4 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph84%50.6%50.1–51.0%
Conqueror83%50.6%50.1–51.0%
Legend: Alacrity79%50.4%49.9–50.8%
Coup de Grace76%50.4%49.9–50.9%
Legend: Haste6.1%52.4%50.7–54.0%
Cut Down5.5%52.2%50.5–54.0%
Last Stand3.6%50.0%47.8–52.2%
Lethal Tempo0.3%40.2%33.1–47.8%
Legend: Bloodline0.2%48.6%40.4–56.8%
Presence of Mind0.2%40.8%32.7–49.4%
Press the Attack0.2%51.4%42.0–60.8%
Absorb LifeFew games0.1%40.7%28.7–54.0%
Fleet FootworkFew games<0.1%23.3%11.8–40.9%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight62%50.6%50.0–51.1%
Magical Footwear61%50.7%50.2–51.2%
Triple Tonic3.2%52.6%50.2–54.9%
Cash Back2.9%50.7%48.3–53.1%
Jack Of All TradesFew games0.2%56.1%46.3–65.5%
First StrikeFew games0.2%52.4%41.8–62.9%
Biscuit DeliveryFew games0.1%53.1%42.3–63.6%
Approach VelocityFew games0.1%52.3%40.4–64.0%
Hextech FlashtraptionFew games<0.1%52.2%33.0–70.8%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact32%48.1%47.4–48.9%
Treasure Hunter29%48.2%47.4–49.0%
Electrocute14%46.2%45.1–47.3%
Grisly Mementos14%46.1%45.0–47.2%
Ultimate Hunter1.8%47.3%44.3–50.4%
Relentless Hunter0.9%49.4%45.1–53.7%
Sixth Sense0.9%45.4%41.0–49.8%
Dark Harvest0.4%51.1%44.6–57.7%
Deep Ward0.2%61.3%52.4–69.6%
Taste of Blood0.2%55.5%46.1–64.4%
Cheap Shot0.2%50.0%40.7–59.4%
Hail of BladesFew games0.2%42.2%32.1–52.9%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch11%44.5%43.3–45.8%
Manaflow Band11%44.7%43.5–46.0%
Gathering Storm1.9%48.1%45.1–51.1%
Transcendence1.3%48.1%44.4–51.8%
Axiom Arcanist1.2%45.7%42.0–49.4%
Absolute Focus1.1%46.3%42.4–50.2%
Stormraider's Surge1.1%45.8%41.9–49.7%
Celerity0.6%52.9%47.6–58.2%
Waterwalking0.5%49.6%43.6–55.6%
Nimbus Cloak0.5%51.0%44.9–57.1%
Arcane CometFew games<0.1%48.8%34.6–63.2%
Deathfire TouchFew games<0.1%38.1%25.0–53.2%

Questions

What keystone do Diana Jungle players take on EUW?

Conqueror, with Inspiration as the secondary tree, is the most played page: 64% of 56,406 games in all ranks, patch 26.21, 50.7% win rate.

What other rune page do Diana Jungle players use?

Electrocute with Sorcery: 11% of 56,406 games in all ranks, patch 26.21, 45.0% win rate.

Which stat shards do Diana Jungle players pick?

Attack speed, Adaptive force, Health scaling: 80% of 56,406 games in all ranks, patch 26.21, 50.5% win rate.