DianaJungle runes

26th of 49 Jungleup 2 places since 26.20

Mid49%Jungle49%
Win
49.6%
▼0.4 vs Jungle
LP a game
+2.20
±0.30
Games
19.2k
a win +22.2 · a loss −17.9
Pick · Ban
3.4 · 3.5%
as Jungle · any role

How we measure

Diana Jungle on NA, patch 26.21: Dusk and Dawn, Riftmaker, Zhonya's Hourglass; Conqueror + Inspiration; skill order Q > W > E (each the most played of 19,232 games).

Rune pages

Exact pages · 6 most played
PrecisionPrimary
InspirationSecondary
Exact page · 50.6%
ShardsOffense Attack speed 84%Flex Adaptive force 98%Defense Health scaling 92%Set taken in 77% of games
Every rune with its win rate51 runes · 5 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph84%50.4%49.6–51.2%
Conqueror83%50.5%49.7–51.3%
Legend: Alacrity77%50.3%49.5–51.1%
Coup de Grace74%50.3%49.5–51.1%
Legend: Haste7.7%50.8%48.2–53.3%
Cut Down6.4%50.9%48.1–53.7%
Last Stand4.6%49.7%46.4–53.0%
Lethal TempoFew games0.4%46.2%35.5–57.1%
Press the AttackFew games0.4%44.0%33.3–55.3%
Presence of MindFew games0.4%38.4%28.1–49.8%
Legend: BloodlineFew games0.2%54.4%40.2–67.9%
Absorb LifeFew games0.1%54.6%34.7–73.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Magical Footwear61%51.3%50.4–52.3%
Cosmic Insight60%51.2%50.3–52.1%
Triple Tonic5.1%51.2%48.1–54.3%
Cash Back3.4%51.9%48.1–55.8%
Approach VelocityFew games0.3%52.1%38.3–65.5%
Jack Of All TradesFew games0.2%53.9%38.6–68.4%
First StrikeFew games0.2%64.5%46.9–78.9%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact30%46.6%45.3–47.9%
Treasure Hunter26%46.3%44.9–47.6%
Electrocute13%45.0%43.1–46.9%
Grisly Mementos13%44.8%42.8–46.7%
Ultimate Hunter2.9%44.8%40.8–49.0%
Relentless Hunter2.0%54.1%49.1–59.1%
Sixth Sense1.6%48.4%42.9–53.9%
Dark Harvest0.9%49.4%41.9–56.9%
Cheap ShotFew games0.4%51.2%40.6–61.7%
Deep WardFew games0.4%59.2%47.5–69.8%
Taste of BloodFew games0.3%36.4%24.9–49.6%
Hail of BladesFew games0.2%56.5%42.3–69.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band9.9%44.0%41.8–46.3%
Scorch9.8%44.0%41.7–46.2%
Gathering Storm2.4%49.3%44.8–53.9%
Transcendence1.7%48.5%43.2–53.9%
Axiom Arcanist1.5%47.6%41.9–53.3%
Absolute Focus1.4%48.0%42.2–53.9%
Stormraider's Surge1.3%46.5%40.3–52.8%
Waterwalking0.6%50.9%41.6–60.2%
CelerityFew games0.5%45.7%35.9–55.8%
Nimbus CloakFew games0.3%46.9%33.7–60.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield Bash4.1%46.2%42.8–49.7%
Bone Plating2.9%42.3%38.2–46.4%
Revitalize1.6%52.3%46.7–57.8%
Overgrowth1.3%50.2%44.1–56.3%
Conditioning0.9%50.8%43.5–58.1%
UnflinchingFew games0.3%38.6%27.1–51.6%
Grasp of the UndyingFew games0.3%40.4%28.2–53.9%
Second WindFew games0.2%42.2%29.0–56.7%
DemolishFew games0.1%33.3%18.0–53.3%
Font of LifeFew games0.1%42.9%24.5–63.5%

Questions

What keystone do Diana Jungle players take on NA?

Conqueror, with Inspiration as the secondary tree, is the most played page: 63% of 19,232 games in all ranks, patch 26.21, 51.2% win rate.

What other rune page do Diana Jungle players use?

Electrocute with Sorcery: 10% of 19,232 games in all ranks, patch 26.21, 44.9% win rate.

Which stat shards do Diana Jungle players pick?

Attack speed, Adaptive force, Health scaling: 77% of 19,232 games in all ranks, patch 26.21, 50.6% win rate.