KarmaJungle runes

Off-meta Jungle

Support92%Top4%Mid4%Jungle<1%
Win
32.6%
▼17.4 vs Jungle
LP a game
—
Not enough games
Games
46
Pick · Ban
0.00 · 1.3%
as Jungle · any role
Few games

How we measure

Karma Jungle on EUW, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 46 games).

Low sample. 46 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 84%Flex Adaptive force 100%Defense Health 84%Set taken in 67% of games
Every rune with its win rate5 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games80%29.7%17.5–45.8%
TranscendenceFew games59%37.0%21.5–55.8%
Arcane CometFew games50%26.1%12.6–46.5%
ScorchFew games50%26.1%12.6–46.5%
Gathering StormFew games48%36.4%19.7–57.1%

Questions

What keystone do Karma Jungle players take on EUW?

Summon Aery, with Resolve as the secondary tree, is the most played page: 39% of 46 games in all ranks, patch 26.20, 27.8% win rate.

What other rune page do Karma Jungle players use?

Arcane Comet with Domination: 37% of 46 games in all ranks, patch 26.20, 23.5% win rate.

Which stat shards do Karma Jungle players pick?

Ability haste, Adaptive force, Health: 67% of 46 games in all ranks, patch 26.20, 29.0% win rate.