KarmaJungle build

Off-meta Jungle

Support92%Top4%Mid4%Jungle<1%
Win
32.6%
▼17.4 vs Jungle
LP a game
—
Not enough games
Games
46
Pick · Ban
0.00 · 1.3%
as Jungle · any role
Few games

How we measure

Karma Jungle on EUW, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 46 games).

Low sample. 46 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 46 games

Start

SpHp

32% · 28.6% won

Spells

FlSm

89% · 34.2% won

Skills

starts Q E W

45% · 26.3% won

BootsIonian Boots of Lucidity41% · 26.3% won

Skill path 28% of games · 27.3% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Summoner spells

Flash + Smite89% · 34.2% won · 41 gamesFew games
Every option as a table2 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Summoner spells
Flash + SmiteFew games89%34.2%21.6%–49.5%41
Finished items
MalignanceFew games83%36.8%23.4%–52.7%38

Questions

What skill order do Karma Jungle players use?

Most often they max Q, E, W and start Q, E, W: 45% of 42 games with a skill order in all ranks, patch 26.20, 26.3% win rate.

Which summoner spells do Karma Jungle players take?

Flash and Smite, in 89% of 46 games in all ranks, patch 26.20, 34.2% win rate.