MaokaiJungle runes

Off-meta Jungle

Support68%Jungle19%Top13%
Win
51.2%
▲1.2 vs Jungle
LP a game
+2.20
±0.34
Games
14.3k
a win +21.5 · a loss −18.4
Pick · Ban
0.50 · 0.21%
as Jungle · any role

How we measure

Maokai Jungle on EUW, patch 26.20: Liandry's Torment, Imperial Mandate, Bloodletter's Curse; Aftershock + Precision; skill order Q > W > E (each the most played of 14,290 games).

Rune pages

Exact pages · 6 most played
ResolvePrimary
PrecisionSecondary
Exact page · 39.1%
ShardsOffense Ability haste 50%Flex Adaptive force 87%Defense Health scaling 93%
Every rune with its win rate53 runes · 5 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Font of Life51%51.8%50.6–52.9%
Conditioning50%51.6%50.4–52.7%
Aftershock49%51.8%50.6–52.9%
Overgrowth48%51.8%50.6–53.0%
Revitalize2.9%50.5%45.7–55.3%
Unflinching2.3%51.7%46.3–57.1%
Bone Plating2.0%51.4%45.6–57.2%
Grasp of the Undying1.7%52.9%46.6–59.0%
Second Wind1.4%58.3%51.4–64.9%
Demolish0.9%53.9%45.3–62.2%
Shield BashFew games0.4%45.9%34.0–58.3%
GuardianFew games0.2%55.9%39.5–71.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight46%51.0%49.8–52.2%
Magical Footwear42%51.2%49.9–52.5%
First Strike34%50.5%49.1–51.9%
Triple Tonic33%50.5%49.1–51.9%
Cash Back5.0%48.6%45.0–52.3%
Approach Velocity2.1%47.2%41.6–52.8%
Biscuit Delivery1.4%48.7%41.8–55.7%
Hextech Flashtraption1.0%44.8%36.9–52.9%
Glacial AugmentFew games0.4%47.6%35.8–59.7%
Jack Of All TradesFew games0.2%57.1%39.1–73.5%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Haste47%51.6%50.3–52.7%
Triumph43%51.9%50.6–53.1%
Cut Down4.4%51.0%47.1–54.9%
Last Stand1.1%50.7%42.8–58.5%
Conqueror1.0%51.1%42.9–59.1%
Coup de Grace0.9%47.3%39.0–55.8%
Presence of MindFew games0.6%52.4%41.8–62.9%
Legend: AlacrityFew games0.5%58.2%47.2–68.5%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter32%50.6%49.1–52.0%
Cheap Shot31%50.7%49.2–52.2%
Sudden Impact1.5%47.9%41.3–54.6%
Treasure Hunter1.0%55.9%47.7–63.7%
Sixth Sense0.8%45.2%36.4–54.3%
Dark HarvestFew games0.7%46.9%37.4–56.8%
Relentless HunterFew games0.6%43.5%33.8–53.7%
Grisly MementosFew games0.6%48.8%38.6–59.2%
Taste of BloodFew games0.5%51.4%40.0–62.7%
Deep WardFew games0.3%50.0%35.8–64.2%
ElectrocuteFew games0.2%51.9%34.0–69.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence13%51.4%49.2–53.7%
Waterwalking11%51.6%49.2–54.1%
Nimbus Cloak11%51.3%48.8–53.8%
Stormraider's Surge10%51.5%48.9–54.0%
Axiom Arcanist2.1%49.2%43.5–54.8%
Scorch1.7%48.0%41.8–54.2%
Celerity1.5%51.2%44.5–57.9%
Manaflow Band1.5%49.5%42.8–56.3%
Gathering Storm1.4%50.7%43.9–57.5%
Arcane Comet1.0%51.0%43.0–59.0%
Deathfire Touch1.0%49.3%41.1–57.5%
Absolute FocusFew games0.5%47.0%35.4–58.8%

Questions

What keystone do Maokai Jungle players take on EUW?

Aftershock, with Precision as the secondary tree, is the most played page: 42% of 14,290 games in all ranks, patch 26.20, 51.7% win rate.

What other rune page do Maokai Jungle players use?

First Strike with Domination: 29% of 14,290 games in all ranks, patch 26.20, 50.8% win rate.

Which stat shards do Maokai Jungle players pick?

Attack speed, Adaptive force, Health scaling: 41% of 14,290 games in all ranks, patch 26.20, 51.9% win rate.