RellMid runes

Off-meta Mid

Support99%Mid<1%
Win
40.7%
▼9.3 vs Mid
LP a game
−1.80
±3.18
Games
145
a win +19.7 · a loss −17.4
Pick · Ban
0.01 · 1.2%
as Mid · any role
Few games

How we measure

Low sample. 145 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Ability haste 54%Flex Health scaling 49%Defense Health scaling 67%Set taken in 23% of games
Every rune with its win rate14 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield Bash74%42.6%33.7–52.0%
Bone PlatingFew games43%36.5%25.7–48.9%
OvergrowthFew games36%50.0%36.9–63.1%
Grasp of the UndyingFew games34%42.0%29.4–55.8%
UnflinchingFew games34%36.7%24.7–50.7%
Second WindFew games25%38.9%24.8–55.1%
AftershockFew games24%31.4%18.6–48.0%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games42%41.0%29.5–53.5%
TriumphFew games25%36.1%22.5–52.4%
Presence of MindFew games15%50.0%30.7–69.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games31%40.0%27.0–54.6%
ElectrocuteFew games30%39.5%26.4–54.4%
Sudden ImpactFew games30%39.5%26.4–54.4%
Grisly MementosFew games20%41.4%25.5–59.3%

Questions

What keystone do Rell Mid players take on EUW?

Grasp of the Undying, with Precision as the secondary tree, is the most played page: 28% of 145 games in all ranks, patch 26.19, 45.0% win rate.

What other rune page do Rell Mid players use?

Electrocute with Resolve: 23% of 145 games in all ranks, patch 26.19, 47.1% win rate.

Which stat shards do Rell Mid players pick?

Ability haste, Health scaling, Health scaling: 23% of 145 games in all ranks, patch 26.19, 38.2% win rate.