- Win
- 43.9%
- ▼6.0 vs Jungle
- LP a game
- +1.00
- ±3.18
- Games
- 239
- a win +27.2 · a loss −19.6
- Pick · Ban
- 0.03 · 4.3%
- as Jungle · any role
Ezreal Jungle, patch 26.21: Trinity Force, Voltaic Cyclosword, Endless Hunger; Fleet Footwork + Inspiration; skill order Q > E > W (each the most played of 239 games).
Low sample. 239 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
55% · 42.0% won
Spells
Sm
97% · 43.8% won
Skills
67% · 47.5% won
Items 27.3% of games with a core
- Trinity Force
- Voltaic Cyclosword
- Endless Hunger
- Sg
42.9% won31% pick - Eh
61.1% won20% pick - So
64.3% won15% pick
59.1% won (44.4–72.3) · 44 games
Skill path 66% of games · 49.6% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 5 | 7 | 9 | ||||||||||||||
| WW | 4 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Trinity Force › Voltaic Cyclosword › Endless Hunger27%59.1%44% to 72%
Skills
- ››starts Q E Q67%47.5%141
- ››starts Q E WFew games25%39.6%53
Starting items
- Scorchclaw Pup Few games27%48.3% won
- Mosstomper Seedling + Health Potion Few games9.8%52.4% won
Boots
- No boots Few games13%36.7% won
- Gluttonous Greaves Few games9.2%31.8% won
Summoner spells
Every option as a table15 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Trinity Force › Voltaic Cyclosword › Endless HungerFew games | 27% | 59.1% | 44.4%–72.3% | 44 |
| 4th item, of 91 games that reached it | ||||
| Serylda's GrudgeFew games | 31% | 42.9% | 26.5%–60.9% | 28 |
| Boots | ||||
| Ionian Boots of Lucidity | 66% | 46.5% | 38.9%–54.3% | 157 |
| No bootsFew games | 13% | 36.7% | 21.9%–54.5% | 30 |
| Gluttonous GreavesFew games | 9.2% | 31.8% | 16.4%–52.7% | 22 |
| Starting items | ||||
| Scorchclaw Pup + Health Potion | 55% | 42.0% | 33.5%–51.0% | 119 |
| Scorchclaw PupFew games | 27% | 48.3% | 35.9%–60.8% | 58 |
| Mosstomper Seedling + Health PotionFew games | 9.8% | 52.4% | 32.4%–71.7% | 21 |
| Summoner spells | ||||
| Flash + Smite | 97% | 43.8% | 37.6%–50.2% | 233 |
| Skill order | ||||
| Max Q E W · starts Q E Q | 67% | 47.5% | 39.5%–55.7% | 141 |
| Max Q E W · starts Q E WFew games | 25% | 39.6% | 27.6%–53.1% | 53 |
| First 11 skill points | ||||
| Q E Q W Q R Q E Q E R | 66% | 49.6% | 41.3%–58.0% | 133 |
| Q E W Q Q R Q E Q E RFew games | 25% | 39.2% | 27.0%–52.9% | 51 |
| Finished items | ||||
| Spear of ShojinFew games | 31% | 55.4% | 44.1%–66.2% | 74 |
| Serylda's GrudgeFew games | 29% | 50.0% | 38.6%–61.4% | 70 |
Questions
What do Ezreal Jungle players build first on all servers?
The most played core is Trinity Force, then Voltaic Cyclosword, then Endless Hunger: 18% of 239 games in Diamond and above, patch 26.21, 59.1% win rate.
What skill order do Ezreal Jungle players use?
Most often they max Q, E, W and start Q, E, Q: 67% of 212 games with a skill order in Diamond and above, patch 26.21, 47.5% win rate.
Which summoner spells do Ezreal Jungle players take?
Flash and Smite, in 97% of 239 games in Diamond and above, patch 26.21, 43.8% win rate.


























