- Win
- 51.8%
- ▲1.8 vs Mid
- LP a game
- +2.50
- ±0.10
- Games
- 172.3k
- a win +21.0 · a loss −17.7
- Pick · Ban
- 6.6 · 15.9%
- as Mid · any role
Fizz Mid, patch 26.19: Lich Bane, Zhonya's Hourglass, Shadowflame; Electrocute + Sorcery; skill order E > W > Q (each the most played of 172,349 games).
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 90%Flex Adaptive force 99%Defense Health scaling 89%Set taken in 85% of games
Every rune with its win rate38 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 98% | 51.9% | 51.7–52.1% |
| Grisly Mementos | 95% | 51.9% | 51.7–52.2% |
| Electrocute | 94% | 51.9% | 51.7–52.2% |
| Treasure Hunter | 92% | 51.8% | 51.6–52.1% |
| Ultimate Hunter | 5.1% | 52.3% | 51.3–53.4% |
| Dark Harvest | 4.4% | 51.2% | 50.1–52.4% |
| Sixth Sense | 3.2% | 51.0% | 49.7–52.3% |
| Relentless Hunter | 2.0% | 53.7% | 52.0–55.3% |
| Deep Ward | 0.6% | 51.9% | 48.7–55.0% |
| Taste of Blood | 0.5% | 49.0% | 45.6–52.4% |
| Cheap Shot | 0.3% | 49.6% | 45.3–53.9% |
| Hail of Blades | 0.1% | 51.4% | 44.7–58.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Transcendence | 56% | 51.6% | 51.3–51.9% |
| Scorch | 46% | 51.5% | 51.2–51.9% |
| Manaflow Band | 13% | 52.2% | 51.5–52.8% |
| Gathering Storm | 1.5% | 52.1% | 50.1–54.0% |
| Axiom Arcanist | 0.6% | 49.3% | 46.3–52.2% |
| Absolute Focus | 0.5% | 49.3% | 45.8–52.7% |
| Nimbus Cloak | 0.2% | 47.7% | 42.8–52.7% |
| Celerity | 0.2% | 51.2% | 45.9–56.5% |
| Deathfire Touch | 0.2% | 52.6% | 46.6–58.4% |
| Arcane Comet | 0.1% | 44.7% | 37.9–51.7% |
| Waterwalking | <0.1% | 51.2% | 42.6–59.6% |
| Stormraider's SurgeFew games | <0.1% | 39.4% | 30.3–49.2% |
| Summon AeryFew games | <0.1% | 25.8% | 13.7–43.3% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 39% | 52.2% | 51.8–52.6% |
| Coup de Grace | 38% | 52.1% | 51.7–52.5% |
| Legend: Haste | 2.6% | 52.5% | 51.0–54.0% |
| Cut Down | 1.4% | 51.3% | 49.3–53.3% |
| Presence of Mind | 0.9% | 51.1% | 48.6–53.7% |
| Press the Attack | 0.5% | 49.6% | 46.4–52.8% |
| Legend: Alacrity | 0.5% | 47.7% | 44.4–51.0% |
| Last Stand | 0.3% | 46.9% | 42.7–51.1% |
| Conqueror | 0.1% | 45.6% | 39.3–52.1% |
| Lethal Tempo | <0.1% | 43.8% | 36.3–51.5% |
| Legend: Bloodline | <0.1% | 46.9% | 38.0–56.1% |
| Absorb Life | <0.1% | 45.1% | 36.1–54.3% |
| Fleet FootworkFew games | <0.1% | 60.0% | 46.2–72.4% |
Questions
What keystone do Fizz Mid players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 58% of 172,349 games in all ranks, patch 26.19, 51.6% win rate.
What other rune page do Fizz Mid players use?
Dark Harvest with Precision: 4% of 172,349 games in all ranks, patch 26.19, 51.0% win rate.
Which stat shards do Fizz Mid players pick?
Adaptive force, Adaptive force, Health scaling: 85% of 172,349 games in all ranks, patch 26.19, 51.8% win rate.









































