FizzTop runes

Off-meta Top

Mid88%Jungle8%Top2%
Win
48.5%
▼1.5 vs Top
LP a game
+2.80
±0.67
Games
4,405
a win +24.0 · a loss −17.6
Pick · Ban
0.17 · 15.9%
as Top · any role

How we measure

Fizz Top, patch 26.19: Lich Bane, Zhonya's Hourglass, Shadowflame; Electrocute + Sorcery; skill order E > W > Q (each the most played of 4,405 games).

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 74%Flex Adaptive force 98%Defense Health scaling 80%Set taken in 64% of games
Every rune with its win rate45 runes · 5 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact81%49.7%48.0–51.3%
Grisly Mementos74%49.9%48.2–51.6%
Electrocute74%49.9%48.2–51.6%
Treasure Hunter71%50.0%48.2–51.7%
Ultimate Hunter8.0%48.3%43.2–53.5%
Dark Harvest3.8%49.1%41.6–56.7%
Sixth Sense3.1%44.5%36.5–52.9%
Relentless Hunter2.9%43.9%35.6–52.4%
Deep WardFew games1.2%53.9%40.5–66.7%
Taste of BloodFew games1.0%48.8%34.6–63.2%
Cheap ShotFew games0.6%29.6%15.9–48.5%
Hail of BladesFew games0.5%40.0%21.9–61.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence50%48.8%46.7–50.9%
Scorch40%48.6%46.3–50.9%
Manaflow Band18%48.0%44.5–51.5%
Gathering Storm3.3%44.8%36.9–52.9%
Absolute FocusFew games1.3%42.9%30.8–55.9%
Axiom ArcanistFew games1.1%41.7%28.9–55.7%
Deathfire TouchFew games0.7%46.7%30.2–63.9%
CelerityFew games0.6%40.0%23.4–59.3%
Nimbus CloakFew games0.5%43.5%25.6–63.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph35%48.8%46.4–51.3%
Coup de Grace34%49.2%46.7–51.7%
Press the Attack16%43.8%40.2–47.5%
Legend: Alacrity11%45.0%40.5–49.5%
Legend: Haste9.9%45.2%40.6–49.9%
Presence of Mind8.6%43.3%38.4–48.3%
Cut Down8.1%41.6%36.6–46.8%
Last Stand2.5%49.6%40.4–58.7%
ConquerorFew games0.9%34.2%21.6–49.5%
Absorb LifeFew games0.7%38.7%23.7–56.2%
Legend: BloodlineFew games0.7%34.5%19.9–52.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Overgrowth7.0%47.1%41.6–52.7%
Bone Plating6.3%46.6%40.8–52.5%
Demolish4.7%48.8%42.0–55.6%
Grasp of the Undying3.3%46.9%39.0–55.0%
Second Wind2.3%52.9%43.3–62.3%
UnflinchingFew games1.5%55.9%44.1–67.1%
ConditioningFew games0.8%50.0%34.5–65.5%
RevitalizeFew games0.5%50.0%29.9–70.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight3.2%41.1%33.4–49.4%
Triple TonicFew games1.9%45.2%35.0–55.9%
Magical FootwearFew games1.3%33.9%22.9–47.0%
Biscuit DeliveryFew games0.8%23.5%12.4–40.0%
Cash BackFew games0.7%41.9%26.4–59.2%

Questions

What keystone do Fizz Top players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 48% of 4,405 games in all ranks, patch 26.19, 49.3% win rate.

What other rune page do Fizz Top players use?

Press the Attack with Sorcery: 5% of 4,405 games in all ranks, patch 26.19, 38.5% win rate.

Which stat shards do Fizz Top players pick?

Adaptive force, Adaptive force, Health scaling: 64% of 4,405 games in all ranks, patch 26.19, 49.2% win rate.