- Win
- 50.4%
- ▲0.5 vs Mid
- LP a game
- +1.20
- ±0.27
- Games
- 25.1k
- a win +21.7 · a loss −20.1
- Pick · Ban
- 4.1 · 5.0%
- as Mid · any role
Fizz Mid, patch 26.21: Lich Bane, Zhonya's Hourglass, Rabadon's Deathcap; Electrocute + Sorcery; skill order E > W > Q (each the most played of 25,090 games).
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 74%Flex Adaptive force 99%Defense Health scaling 74%Set taken in 64% of games
Every rune with its win rate32 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 98% | 50.4% | 49.8–51.1% |
| Electrocute | 96% | 50.5% | 49.9–51.1% |
| Grisly Mementos | 91% | 50.4% | 49.8–51.1% |
| Treasure Hunter | 88% | 50.7% | 50.0–51.4% |
| Sixth Sense | 6.3% | 51.4% | 48.9–53.8% |
| Relentless Hunter | 5.1% | 48.7% | 46.0–51.5% |
| Ultimate Hunter | 5.0% | 47.5% | 44.7–50.2% |
| Dark Harvest | 2.0% | 49.3% | 44.9–53.7% |
| Deep Ward | 1.1% | 45.3% | 39.5–51.2% |
| Taste of BloodFew games | 0.4% | 50.6% | 40.5–60.6% |
| Cheap ShotFew games | 0.2% | 51.9% | 38.9–64.6% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Transcendence | 59% | 50.4% | 49.6–51.2% |
| Scorch | 41% | 49.7% | 48.8–50.7% |
| Manaflow Band | 21% | 51.7% | 50.4–53.1% |
| Gathering Storm | 1.8% | 47.8% | 43.2–52.4% |
| Absolute Focus | 0.6% | 45.5% | 37.5–53.6% |
| Axiom Arcanist | 0.5% | 38.9% | 31.0–47.5% |
| Nimbus CloakFew games | 0.4% | 47.2% | 37.2–57.5% |
| CelerityFew games | 0.2% | 51.9% | 38.9–64.6% |
| Stormraider's SurgeFew games | 0.1% | 42.3% | 25.5–61.1% |
| Deathfire TouchFew games | 0.1% | 32.0% | 17.2–51.6% |
| WaterwalkingFew games | <0.1% | 63.6% | 43.0–80.3% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 33% | 50.9% | 49.8–52.0% |
| Coup de Grace | 26% | 51.1% | 49.9–52.3% |
| Legend: Haste | 11% | 49.5% | 47.6–51.3% |
| Cut Down | 2.8% | 50.2% | 46.5–53.9% |
| Presence of Mind | 1.6% | 53.3% | 48.4–58.1% |
| Press the Attack | 1.3% | 51.8% | 46.4–57.2% |
| Legend: Alacrity | 0.5% | 48.5% | 40.1–56.9% |
| Last StandFew games | 0.3% | 42.3% | 31.5–53.9% |
| Absorb LifeFew games | 0.1% | 57.7% | 39.0–74.5% |
| ConquerorFew games | <0.1% | 47.6% | 28.3–67.6% |
Questions
What keystone do Fizz Mid players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 60% of 25,090 games in Diamond and above, patch 26.21, 50.4% win rate.
What other rune page do Fizz Mid players use?
Dark Harvest with Precision: 2% of 25,090 games in Diamond and above, patch 26.21, 50.1% win rate.
Which stat shards do Fizz Mid players pick?
Adaptive force, Adaptive force, Health scaling: 64% of 25,090 games in Diamond and above, patch 26.21, 50.4% win rate.



































