FizzSupport runes

Off-meta Support

Mid84%Jungle12%Support1%
Win
38.9%
▼11.0 vs Support
LP a game
+0.20
±3.65
Games
216
a win +31.6 · a loss −20.2
Pick · Ban
0.04 · 5.0%
as Support · any role

How we measure

Fizz Support, patch 26.21: Lich Bane, Shadowflame, Zhonya's Hourglass; Electrocute + Sorcery; skill order E > W > Q (each the most played of 216 games).

Low sample. 216 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 86%Flex Adaptive force 100%Defense Health scaling 74%Set taken in 63% of games
Every rune with its win rate10 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact99%39.4%33.1–46.1%
Treasure Hunter90%38.7%32.1–45.7%
Grisly Mementos87%37.2%30.6–44.3%
Electrocute77%41.0%33.8–48.6%
Dark HarvestFew games20%32.6%20.5–47.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence50%42.6%33.7–52.0%
ScorchFew games41%42.1%32.3–52.5%
Manaflow BandFew games11%47.8%29.2–67.0%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games38%34.2%24.8–44.9%
Coup de GraceFew games37%30.4%21.3–41.2%

Questions

What keystone do Fizz Support players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 216 games in Diamond and above, patch 26.21, 42.9% win rate.

What other rune page do Fizz Support players use?

Dark Harvest with Precision: 17% of 216 games in Diamond and above, patch 26.21, 32.4% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 63% of 216 games in Diamond and above, patch 26.21, 34.3% win rate.