FizzSupport runes

Off-meta Support

Mid88%Jungle7%Support1%
Win
48.0%
▼2.0 vs Support
LP a game
+2.00
±1.94
Games
492
a win +23.2 · a loss −17.7
Pick · Ban
0.09 · 14.5%
as Support · any role

How we measure

Low sample. 492 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Exact pages · 1 most played
DominationPrimary
SorcerySecondary
Exact page · 26.4%
ShardsOffense Adaptive force 84%Flex Adaptive force 93%Defense Health scaling 71%Set taken in 65% of games
Every rune with its win rate20 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact94%48.4%43.9–52.9%
Electrocute76%48.4%43.4–53.5%
Grisly Mementos72%45.7%40.6–51.0%
Treasure Hunter68%44.4%39.2–49.8%
Ultimate Hunter21%53.9%44.3–63.1%
Dark HarvestFew games13%50.0%37.9–62.1%
Sixth SenseFew games11%59.6%46.1–71.8%
Deep WardFew games8.3%51.2%36.5–65.8%
Relentless HunterFew games7.7%71.1%55.2–83.0%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence44%41.5%35.1–48.1%
Scorch39%42.0%35.2–49.0%
Manaflow BandFew games13%34.9%24.3–47.3%
Gathering StormFew games11%48.2%35.4–61.2%
Absolute FocusFew games10%48.0%34.8–61.5%
Axiom ArcanistFew games6.5%50.0%33.6–66.4%
CelerityFew games5.3%53.9%35.5–71.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de Grace30%53.7%45.7–61.5%
Triumph30%52.4%44.4–60.3%
Presence of MindFew games4.7%52.2%33.0–70.8%
Legend: HasteFew games4.5%45.5%26.9–65.3%

Questions

What keystone do Fizz Support players take on NA?

Electrocute, with Sorcery as the secondary tree, is the most played page: 51% of 492 games in all ranks, patch 26.20, 42.6% win rate.

What other rune page do Fizz Support players use?

Dark Harvest with Precision: 8% of 492 games in all ranks, patch 26.20, 45.0% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 65% of 492 games in all ranks, patch 26.20, 46.0% win rate.