- Win
- 44.7%
- ▼5.3 vs Support
- LP a game
- —
- Not enough games
- Games
- 76
- Pick · Ban
- 0.10 · 8.1%
- as Support · any role
Low sample. 76 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 86%Flex Adaptive force 86%Defense Health scaling 86%Set taken in 61% of games
Every rune with its win rate8 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 91% | 44.9% | 33.8–56.6% |
| ElectrocuteFew games | 87% | 45.5% | 34.0–57.4% |
| Treasure HunterFew games | 70% | 45.3% | 32.7–58.6% |
| Grisly MementosFew games | 66% | 40.0% | 27.6–53.8% |
| Sixth SenseFew games | 26% | 55.0% | 34.2–74.2% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Coup de GraceFew games | 51% | 53.9% | 38.6–68.4% |
| TriumphFew games | 50% | 50.0% | 34.8–65.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 38% | 41.4% | 25.5–59.3% |
Questions
What keystone do Fizz Support players take on TW?
Electrocute, with Precision as the secondary tree, is the most played page: 45% of 76 games in all ranks, patch 26.20, 52.9% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 61% of 76 games in all ranks, patch 26.20, 45.7% win rate.












