FizzSupport runes

Off-meta Support

Mid89%Jungle8%Support2%
Win
44.7%
▼5.3 vs Support
LP a game
—
Not enough games
Games
76
Pick · Ban
0.10 · 8.1%
as Support · any role
Few games

How we measure

Low sample. 76 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 86%Flex Adaptive force 86%Defense Health scaling 86%Set taken in 61% of games
Every rune with its win rate8 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games91%44.9%33.8–56.6%
ElectrocuteFew games87%45.5%34.0–57.4%
Treasure HunterFew games70%45.3%32.7–58.6%
Grisly MementosFew games66%40.0%27.6–53.8%
Sixth SenseFew games26%55.0%34.2–74.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de GraceFew games51%53.9%38.6–68.4%
TriumphFew games50%50.0%34.8–65.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games38%41.4%25.5–59.3%

Questions

What keystone do Fizz Support players take on TW?

Electrocute, with Precision as the secondary tree, is the most played page: 45% of 76 games in all ranks, patch 26.20, 52.9% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 61% of 76 games in all ranks, patch 26.20, 45.7% win rate.