FizzSupport runes

Off-meta Support

Mid79%Jungle16%Support3%
Win
42.7%
▼7.3 vs Support
LP a game
—
Not enough games
Games
89
Pick · Ban
0.09 · 4.1%
as Support · any role
Few games

How we measure

Low sample. 89 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Tenacity and slow resist 53%Set taken in 48% of games
Every rune with its win rate10 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games100%42.7%32.9–53.1%
ElectrocuteFew games97%43.0%33.1–53.6%
Ultimate HunterFew games60%41.5%29.3–54.9%
Deep WardFew games58%42.3%29.9–55.8%
Treasure HunterFew games39%45.7%30.5–61.8%
Grisly MementosFew games36%40.6%25.5–57.7%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Absolute FocusFew games49%38.6%25.7–53.4%
Gathering StormFew games49%38.6%25.7–53.4%
TranscendenceFew games27%50.0%31.4–68.6%
ScorchFew games24%52.4%32.4–71.7%

Questions

What keystone do Fizz Support players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 78% of 89 games in all ranks, patch 26.20, 43.5% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Tenacity and slow resist: 48% of 89 games in all ranks, patch 26.20, 39.5% win rate.