- Win
- 42.7%
- ▼7.3 vs Support
- LP a game
- —
- Not enough games
- Games
- 89
- Pick · Ban
- 0.09 · 4.1%
- as Support · any role
Low sample. 89 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Tenacity and slow resist 53%Set taken in 48% of games
Every rune with its win rate10 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 100% | 42.7% | 32.9–53.1% |
| ElectrocuteFew games | 97% | 43.0% | 33.1–53.6% |
| Ultimate HunterFew games | 60% | 41.5% | 29.3–54.9% |
| Deep WardFew games | 58% | 42.3% | 29.9–55.8% |
| Treasure HunterFew games | 39% | 45.7% | 30.5–61.8% |
| Grisly MementosFew games | 36% | 40.6% | 25.5–57.7% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Absolute FocusFew games | 49% | 38.6% | 25.7–53.4% |
| Gathering StormFew games | 49% | 38.6% | 25.7–53.4% |
| TranscendenceFew games | 27% | 50.0% | 31.4–68.6% |
| ScorchFew games | 24% | 52.4% | 32.4–71.7% |
Questions
What keystone do Fizz Support players take on JP?
Electrocute, with Sorcery as the secondary tree, is the most played page: 78% of 89 games in all ranks, patch 26.20, 43.5% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Tenacity and slow resist: 48% of 89 games in all ranks, patch 26.20, 39.5% win rate.














