FizzTop runes

Off-meta Top

Mid79%Jungle16%Top2%
Win
52.1%
▲2.1 vs Top
LP a game
—
Not enough games
Games
48
Pick · Ban
0.05 · 4.1%
as Top · any role
Few games

How we measure

Low sample. 48 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 87%Flex Adaptive force 100%Defense Health scaling 77%Set taken in 52% of games
Every rune with its win rate6 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games83%57.5%42.2–71.5%
ElectrocuteFew games67%56.3%39.3–71.8%
Treasure HunterFew games67%65.6%48.3–79.6%
Grisly MementosFew games65%64.5%46.9–78.9%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games50%62.5%42.7–78.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games42%45.0%25.8–65.8%

Questions

What keystone do Fizz Top players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 46% of 48 games in all ranks, patch 26.20, 63.6% win rate.

Which stat shards do Fizz Top players pick?

Adaptive force, Adaptive force, Health scaling: 52% of 48 games in all ranks, patch 26.20, 64.0% win rate.