- Win
- 52.1%
- ▲2.1 vs Top
- LP a game
- —
- Not enough games
- Games
- 48
- Pick · Ban
- 0.05 · 4.1%
- as Top · any role
Low sample. 48 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 87%Flex Adaptive force 100%Defense Health scaling 77%Set taken in 52% of games
Every rune with its win rate6 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 83% | 57.5% | 42.2–71.5% |
| ElectrocuteFew games | 67% | 56.3% | 39.3–71.8% |
| Treasure HunterFew games | 67% | 65.6% | 48.3–79.6% |
| Grisly MementosFew games | 65% | 64.5% | 46.9–78.9% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 50% | 62.5% | 42.7–78.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 42% | 45.0% | 25.8–65.8% |
Questions
What keystone do Fizz Top players take on JP?
Electrocute, with Sorcery as the secondary tree, is the most played page: 46% of 48 games in all ranks, patch 26.20, 63.6% win rate.
Which stat shards do Fizz Top players pick?
Adaptive force, Adaptive force, Health scaling: 52% of 48 games in all ranks, patch 26.20, 64.0% win rate.










