- Win
- 58.2%
- ▲8.2 vs Top
- LP a game
- —
- Not enough games
- Games
- 98
- Pick · Ban
- 0.16 · 13.2%
- as Top · any role
Low sample. 98 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 70%Flex Adaptive force 100%Defense Health scaling 68%Set taken in 58% of games
Every rune with its win rate8 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 85% | 61.5% | 50.7–71.2% |
| ElectrocuteFew games | 81% | 62.0% | 51.0–71.9% |
| Grisly MementosFew games | 80% | 64.1% | 53.0–73.9% |
| Treasure HunterFew games | 61% | 60.0% | 47.4–71.4% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 53% | 65.4% | 51.8–76.9% |
| ScorchFew games | 34% | 54.6% | 38.0–70.2% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 37% | 55.6% | 39.6–70.5% |
| Coup de GraceFew games | 32% | 54.8% | 37.8–70.8% |
Questions
What keystone do Fizz Top players take on OCE?
Electrocute, with Sorcery as the secondary tree, is the most played page: 52% of 98 games in all ranks, patch 26.20, 64.7% win rate.
Which stat shards do Fizz Top players pick?
Adaptive force, Adaptive force, Health scaling: 58% of 98 games in all ranks, patch 26.20, 54.4% win rate.












