FizzTop runes

Off-meta Top

Mid87%Jungle9%Top3%
Win
58.2%
▲8.2 vs Top
LP a game
—
Not enough games
Games
98
Pick · Ban
0.16 · 13.2%
as Top · any role
Few games

How we measure

Low sample. 98 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 70%Flex Adaptive force 100%Defense Health scaling 68%Set taken in 58% of games
Every rune with its win rate8 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games85%61.5%50.7–71.2%
ElectrocuteFew games81%62.0%51.0–71.9%
Grisly MementosFew games80%64.1%53.0–73.9%
Treasure HunterFew games61%60.0%47.4–71.4%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games53%65.4%51.8–76.9%
ScorchFew games34%54.6%38.0–70.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games37%55.6%39.6–70.5%
Coup de GraceFew games32%54.8%37.8–70.8%

Questions

What keystone do Fizz Top players take on OCE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 52% of 98 games in all ranks, patch 26.20, 64.7% win rate.

Which stat shards do Fizz Top players pick?

Adaptive force, Adaptive force, Health scaling: 58% of 98 games in all ranks, patch 26.20, 54.4% win rate.