FizzTop runes

Off-meta Top

Mid92%Jungle5%Top1%
Win
52.2%
▲2.2 vs Top
LP a game
+2.90
±2.97
Games
207
a win +22.1 · a loss −18.6
Pick · Ban
0.10 · 14.7%
as Top · any role

How we measure

Low sample. 207 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 87%Flex Adaptive force 100%Defense Health scaling 89%Set taken in 74% of games
Every rune with its win rate11 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact85%53.1%45.8–60.4%
Grisly Mementos78%51.6%43.9–59.2%
Treasure Hunter76%53.8%46.0–61.4%
Electrocute75%51.3%43.5–59.0%
Dark HarvestFew games10%52.4%32.4–71.7%
Ultimate HunterFew games10%57.1%36.6–75.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games46%52.6%42.7–62.4%
ScorchFew games41%55.3%44.7–65.4%
Manaflow BandFew games10%52.4%32.4–71.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games40%48.2%37.8–58.8%
Coup de GraceFew games36%45.3%34.6–56.6%

Questions

What keystone do Fizz Top players take on LAN?

Electrocute, with Sorcery as the secondary tree, is the most played page: 46% of 207 games in all ranks, patch 26.20, 54.7% win rate.

What other rune page do Fizz Top players use?

Dark Harvest with Precision: 9% of 207 games in all ranks, patch 26.20, 44.4% win rate.

Which stat shards do Fizz Top players pick?

Adaptive force, Adaptive force, Health scaling: 74% of 207 games in all ranks, patch 26.20, 50.0% win rate.