- Win
- 50.8%
- ▲0.8 vs Top
- LP a game
- —
- Not enough games
- Games
- 63
- Pick · Ban
- 0.10 · 6.7%
- as Top · any role
Low sample. 63 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 75% of games
Every rune with its win rate8 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 78% | 51.0% | 37.5–64.4% |
| Grisly MementosFew games | 75% | 51.1% | 37.2–64.7% |
| ElectrocuteFew games | 73% | 50.0% | 36.1–63.9% |
| Treasure HunterFew games | 70% | 50.0% | 35.8–64.2% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 56% | 51.4% | 35.6–67.0% |
| ScorchFew games | 52% | 51.5% | 35.2–67.5% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 35% | 59.1% | 38.7–76.7% |
| Coup de GraceFew games | 32% | 60.0% | 38.7–78.1% |
Questions
What keystone do Fizz Top players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 51% of 63 games in all ranks, patch 26.20, 46.9% win rate.
Which stat shards do Fizz Top players pick?
Adaptive force, Adaptive force, Health scaling: 75% of 63 games in all ranks, patch 26.20, 48.9% win rate.












