FizzTop runes

Off-meta Top

Mid89%Jungle8%Top2%
Win
50.8%
▲0.8 vs Top
LP a game
—
Not enough games
Games
63
Pick · Ban
0.10 · 6.7%
as Top · any role
Few games

How we measure

Low sample. 63 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 75% of games
Every rune with its win rate8 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games78%51.0%37.5–64.4%
Grisly MementosFew games75%51.1%37.2–64.7%
ElectrocuteFew games73%50.0%36.1–63.9%
Treasure HunterFew games70%50.0%35.8–64.2%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games56%51.4%35.6–67.0%
ScorchFew games52%51.5%35.2–67.5%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games35%59.1%38.7–76.7%
Coup de GraceFew games32%60.0%38.7–78.1%

Questions

What keystone do Fizz Top players take on SG?

Electrocute, with Sorcery as the secondary tree, is the most played page: 51% of 63 games in all ranks, patch 26.20, 46.9% win rate.

Which stat shards do Fizz Top players pick?

Adaptive force, Adaptive force, Health scaling: 75% of 63 games in all ranks, patch 26.20, 48.9% win rate.