FizzSupport runes

Off-meta Support

Mid92%Jungle4%Support1%
Win
48.1%
▼1.9 vs Support
LP a game
+2.30
±3.01
Games
233
a win +24.7 · a loss −18.5
Pick · Ban
0.09 · 14.7%
as Support · any role

How we measure

Low sample. 233 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 94%Flex Adaptive force 100%Defense Health scaling 94%Set taken in 82% of games
Every rune with its win rate10 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact96%48.4%41.9–55.0%
Grisly Mementos89%48.8%42.1–55.6%
Electrocute82%48.2%41.2–55.2%
Treasure Hunter76%48.9%41.6–56.2%
Ultimate HunterFew games15%55.9%39.5–71.1%
Dark HarvestFew games14%51.5%35.2–67.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence47%47.3%38.2–56.5%
Scorch46%46.7%37.6–56.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de GraceFew games41%48.4%38.6–58.3%
TriumphFew games37%47.1%37.0–57.5%

Questions

What keystone do Fizz Support players take on LAN?

Electrocute, with Sorcery as the secondary tree, is the most played page: 52% of 233 games in all ranks, patch 26.20, 50.0% win rate.

What other rune page do Fizz Support players use?

Dark Harvest with Precision: 13% of 233 games in all ranks, patch 26.20, 54.8% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 82% of 233 games in all ranks, patch 26.20, 48.4% win rate.