Jarvan IVMid runes

Off-meta Mid

Jungle90%Support6%Mid1%
Win
48.8%
▼1.2 vs Mid
LP a game
+1.30
±0.60
Games
4,553
a win +21.1 · a loss −17.9
Pick · Ban
0.06 · 0.86%
as Mid · any role

How we measure

Jarvan IV Mid, patch 26.20: Hubris, Profane Hydra, Voltaic Cyclosword; Electrocute + Precision; skill order Q > E > W (each the most played of 4,553 games).

Rune pages

Exact pages · 4 most played
PrecisionPrimary
DominationSecondary
Exact page · 14.8%
ShardsOffense Attack speed 62%Flex Adaptive force 97%Defense Health scaling 69%Set taken in 47% of games
Every rune with its win rate50 runes · 5 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact75%49.1%47.4–50.7%
Electrocute49%50.5%48.4–52.5%
Ultimate Hunter44%47.6%45.4–49.7%
Grisly Mementos37%50.0%47.6–52.4%
Relentless Hunter23%47.3%44.3–50.3%
Sixth Sense17%49.2%45.8–52.7%
Treasure Hunter16%52.7%49.1–56.4%
Hail of Blades10%48.1%43.6–52.7%
Deep Ward9.5%50.6%45.9–55.3%
Dark Harvest4.8%47.3%40.8–53.9%
Cheap Shot4.7%44.4%37.9–51.1%
Taste of Blood3.2%40.7%33.0–48.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de Grace63%49.3%47.4–51.1%
Triumph59%48.4%46.6–50.3%
Legend: Alacrity36%47.7%45.3–50.1%
Conqueror23%46.8%43.8–49.8%
Press the Attack7.5%48.4%43.1–53.7%
Presence of Mind6.9%50.8%45.3–56.3%
Legend: Haste6.2%48.9%43.2–54.7%
Cut Down5.5%48.8%42.7–55.0%
Last Stand2.7%48.8%40.1–57.5%
Legend: BloodlineFew games1.7%46.8%36.0–57.8%
Absorb LifeFew games0.5%54.6%34.7–73.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight11%47.6%43.3–52.0%
Magical Footwear9.6%46.8%42.2–51.5%
Cash Back2.4%52.8%43.4–61.9%
Triple TonicFew games1.6%50.7%39.3–62.0%
Biscuit DeliveryFew games1.2%54.6%41.5–67.0%
First StrikeFew games1.1%57.1%43.3–70.0%
Jack Of All TradesFew games0.5%56.0%37.1–73.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band9.4%47.0%42.3–51.7%
Scorch9.3%47.2%42.5–51.9%
Transcendence4.4%47.5%40.7–54.4%
Axiom Arcanist3.2%47.3%39.3–55.3%
Gathering Storm2.8%48.1%39.6–56.6%
Absolute Focus2.3%47.1%37.8–56.6%
Summon AeryFew games0.8%39.5%25.6–55.3%
Nimbus CloakFew games0.8%47.4%32.5–62.7%
Stormraider's SurgeFew games0.7%42.4%27.2–59.2%
CelerityFew games0.7%39.4%24.7–56.3%
Arcane CometFew games0.6%40.7%24.5–59.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating9.5%51.4%46.7–56.1%
Shield Bash6.9%51.4%45.9–56.9%
Overgrowth3.9%52.0%44.7–59.2%
RevitalizeFew games2.0%57.1%46.9–66.8%
Second WindFew games1.9%46.6%36.5–56.9%
UnflinchingFew games1.5%45.5%34.0–57.4%
DemolishFew games1.2%46.3%33.7–59.4%
Grasp of the UndyingFew games1.0%42.2%29.0–56.7%
ConditioningFew games0.8%48.7%33.5–64.1%

Questions

What keystone do Jarvan IV Mid players take on all servers?

Electrocute, with Precision as the secondary tree, is the most played page: 32% of 4,553 games in all ranks, patch 26.20, 50.7% win rate.

What other rune page do Jarvan IV Mid players use?

Conqueror with Domination: 16% of 4,553 games in all ranks, patch 26.20, 45.5% win rate.

Which stat shards do Jarvan IV Mid players pick?

Attack speed, Adaptive force, Health scaling: 47% of 4,553 games in all ranks, patch 26.20, 47.2% win rate.