Jarvan IVMid runes

Off-meta Mid

Jungle95%Support4%Mid<1%
Win
40.4%
▼9.5 vs Mid
LP a game
−3.50
±4.60
Games
114
a win +24.4 · a loss −23.3
Pick · Ban
0.04 · 1.7%
as Mid · any role
Few games

How we measure

Jarvan IV Mid, patch 26.21: Electrocute + Precision; skill order Q > E > W (each the most played of 114 games).

Low sample. 114 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 61%Flex Adaptive force 100%Defense Health scaling 57%
Every rune with its win rate12 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games80%38.5%29.1–48.7%
ElectrocuteFew games57%35.4%24.9–47.5%
Relentless HunterFew games30%32.4%19.1–49.2%
Treasure HunterFew games28%37.5%22.9–54.8%
Sixth SenseFew games26%40.0%24.6–57.7%
Grisly MementosFew games25%37.9%22.7–56.0%
Ultimate HunterFew games25%41.4%25.5–59.3%
Deep WardFew games20%39.1%22.2–59.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de GraceFew games54%32.3%22.0–44.6%
TriumphFew games51%34.5%23.6–47.3%
Legend: AlacrityFew games24%37.0%21.5–55.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games18%47.6%28.3–67.6%

Questions

What keystone do Jarvan IV Mid players take on all servers?

Electrocute, with Precision as the secondary tree, is the most played page: 41% of 114 games in Master and above, patch 26.21, 31.9% win rate.

What other rune page do Jarvan IV Mid players use?

Conqueror with Domination: 10% of 114 games in Master and above, patch 26.21, 18.2% win rate.

Which stat shards do Jarvan IV Mid players pick?

Adaptive force, Adaptive force, Health: 32% of 114 games in Master and above, patch 26.21, 50.0% win rate.