Jarvan IVSupport runes

Off-meta Support

Jungle94%Support4%
Win
48.0%
▼1.9 vs Support
LP a game
+2.50
±0.92
Games
2,678
a win +26.0 · a loss −19.6
Pick · Ban
0.35 · 1.7%
as Support · any role

How we measure

Jarvan IV Support, patch 26.21: Umbral Glaive, Voltaic Cyclosword, Serpent's Fang; Electrocute + Precision; skill order Q > E > W (each the most played of 2,678 games).

Rune pages

Exact pages · 3 most played
PrecisionPrimary
DominationSecondary
Exact page · 6.3%
ShardsOffense Adaptive force 57%Flex Adaptive force 91%Defense Health scaling 48%
Every rune with its win rate50 runes · 5 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact61%47.8%45.4–50.2%
Electrocute32%47.4%44.1–50.8%
Deep Ward30%48.1%44.7–51.6%
Ultimate Hunter23%44.3%40.4–48.3%
Relentless Hunter22%46.8%42.8–50.8%
Treasure Hunter21%51.8%47.7–55.9%
Hail of Blades19%50.8%46.5–55.1%
Grisly Mementos16%50.0%45.2–54.8%
Sixth Sense11%47.2%41.6–52.8%
Cheap Shot4.0%43.5%34.6–52.9%
Dark HarvestFew games2.6%37.1%26.8–48.9%
Taste of BloodFew games1.0%44.4%27.6–62.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph46%46.9%44.1–49.7%
Coup de Grace39%47.9%44.8–50.9%
Legend: Alacrity19%42.9%38.6–47.3%
Conqueror13%44.2%39.0–49.5%
Legend: Haste8.0%50.9%44.3–57.6%
Cut Down5.4%48.3%40.3–56.4%
Press the AttackFew games2.9%45.6%35.1–56.5%
Presence of MindFew games2.3%51.6%39.5–63.6%
Last StandFew games0.9%39.1%22.2–59.2%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch27%51.2%47.5–54.8%
Manaflow Band25%50.5%46.8–54.3%
Summon Aery22%53.1%49.0–57.1%
Transcendence19%54.0%49.7–58.3%
Absolute Focus4.4%47.1%38.3–56.0%
CelerityFew games3.2%51.8%41.3–62.1%
Nimbus CloakFew games2.5%47.0%35.4–58.8%
Axiom ArcanistFew games2.4%47.7%36.0–59.6%
WaterwalkingFew games1.2%48.5%32.5–64.8%
Gathering StormFew games1.2%32.3%18.6–49.9%
Arcane CometFew games0.8%54.6%34.7–73.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight26%49.7%46.0–53.4%
Magical Footwear15%46.6%41.8–51.5%
Biscuit Delivery8.7%52.8%46.4–59.1%
Cash BackFew games3.4%45.6%35.7–55.8%
Hextech FlashtraptionFew games3.0%42.5%32.3–53.4%
Triple TonicFew games1.3%47.2%32.0–63.0%
Jack Of All TradesFew games1.0%26.9%13.7–46.1%
First StrikeFew games0.9%52.2%33.0–70.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating16%45.4%40.8–50.0%
Unflinching8.9%47.5%41.2–53.8%
Shield Bash8.6%46.3%39.9–52.8%
Aftershock4.3%41.7%33.1–50.9%
Overgrowth3.9%43.8%34.7–53.4%
Font of LifeFew games3.1%48.2%37.8–58.8%
RevitalizeFew games2.1%32.1%21.4–45.2%
Second WindFew games1.7%44.4%30.9–58.8%
ConditioningFew games1.5%56.4%41.0–70.7%
GuardianFew games0.8%40.0%21.9–61.3%

Questions

What keystone do Jarvan IV Support players take on all servers?

Electrocute, with Precision as the secondary tree, is the most played page: 19% of 2,678 games in Diamond and above, patch 26.21, 47.9% win rate.

What other rune page do Jarvan IV Support players use?

Summon Aery with Inspiration: 12% of 2,678 games in Diamond and above, patch 26.21, 53.4% win rate.

Which stat shards do Jarvan IV Support players pick?

Adaptive force, Adaptive force, Health: 34% of 2,678 games in Diamond and above, patch 26.21, 52.5% win rate.