- Win
- 50.0%
- ▼0.0 vs Support
- LP a game
- —
- Not enough games
- Games
- 24
- Pick · Ban
- 0.02 · 16.4%
- as Support · any role
Akali Support on JP, patch 26.20: Electrocute + Resolve; skill order Q > E > W (each the most played of 24 games).
Low sample. 24 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 83% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 96% | 52.2% | 33.0–70.8% |
| Sudden ImpactFew games | 96% | 52.2% | 33.0–70.8% |
| Ultimate HunterFew games | 96% | 52.2% | 33.0–70.8% |
| Grisly MementosFew games | 92% | 54.6% | 34.7–73.1% |
Questions
What keystone do Akali Support players take on JP?
Electrocute, with Resolve as the secondary tree, is the most played page: 58% of 24 games in all ranks, patch 26.20, 50.0% win rate.
Which stat shards do Akali Support players pick?
Adaptive force, Adaptive force, Health scaling: 83% of 24 games in all ranks, patch 26.20, 55.0% win rate.








