- Win
- 50.7%
- ▲0.7 vs Top
- LP a game
- +1.20
- ±2.91
- Games
- 203
- a win +21.2 · a loss −19.5
- Pick · Ban
- 0.21 · 3.4%
- as Top · any role
Low sample. 203 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 89%Flex Adaptive force 96%Defense Health scaling 85%Set taken in 75% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 99% | 51.0% | 44.1–57.8% |
| Scorch | 95% | 49.5% | 42.5–56.5% |
| Transcendence | 88% | 52.0% | 44.7–59.2% |
| Deathfire Touch | 84% | 51.8% | 44.3–59.2% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 72% | 50.0% | 42.0–58.0% |
| Cut Down | 67% | 48.9% | 40.7–57.2% |
Questions
What keystone do Brand Top players take on JP?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 70% of 203 games in all ranks, patch 26.20, 50.0% win rate.
What other rune page do Brand Top players use?
Arcane Comet with Inspiration: 6% of 203 games in all ranks, patch 26.20, 50.0% win rate.
Which stat shards do Brand Top players pick?
Adaptive force, Adaptive force, Health scaling: 75% of 203 games in all ranks, patch 26.20, 47.4% win rate.










