- Win
- 54.4%
- ▲4.4 vs Top
- LP a game
- —
- Not enough games
- Games
- 57
- Pick · Ban
- 0.40 · 11.5%
- as Top · any role
Low sample. 57 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 90%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 82% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 93% | 56.6% | 43.3–69.1% |
| Deathfire TouchFew games | 88% | 52.0% | 38.5–65.2% |
| TranscendenceFew games | 88% | 54.0% | 40.4–67.0% |
| ScorchFew games | 88% | 56.0% | 42.3–68.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut DownFew games | 81% | 52.2% | 38.1–65.9% |
| Presence of MindFew games | 74% | 52.4% | 37.7–66.6% |
Questions
What keystone do Brand Top players take on ME?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 86% of 57 games in all ranks, patch 26.20, 51.0% win rate.
Which stat shards do Brand Top players pick?
Adaptive force, Adaptive force, Health scaling: 82% of 57 games in all ranks, patch 26.20, 55.3% win rate.










