DianaSupport runes

Off-meta Support

Mid50%Jungle47%Support1%
Win
29.6%
▼20.4 vs Support
LP a game
—
Not enough games
Games
54
Pick · Ban
0.05 · 4.4%
as Support · any role
Few games

How we measure

Diana Support on JP, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 54 games).

Low sample. 54 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 90%Flex Adaptive force 100%Defense Health scaling 88%Set taken in 72% of games
Every rune with its win rate8 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games81%29.6%18.2–44.2%
ElectrocuteFew games78%28.6%17.2–43.6%
Grisly MementosFew games76%29.3%17.6–44.5%
Treasure HunterFew games76%31.7%19.6–47.0%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games48%30.8%16.5–50.0%
Bone PlatingFew games46%32.0%17.2–51.6%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games43%30.4%15.6–50.9%
ScorchFew games37%35.0%18.1–56.7%

Questions

What keystone do Diana Support players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 39% of 54 games in all ranks, patch 26.20, 28.6% win rate.

Which stat shards do Diana Support players pick?

Adaptive force, Adaptive force, Health scaling: 72% of 54 games in all ranks, patch 26.20, 30.8% win rate.