- Win
- 29.6%
- ▼20.4 vs Support
- LP a game
- —
- Not enough games
- Games
- 54
- Pick · Ban
- 0.05 · 4.4%
- as Support · any role
Diana Support on JP, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 54 games).
Low sample. 54 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 90%Flex Adaptive force 100%Defense Health scaling 88%Set taken in 72% of games
Every rune with its win rate8 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 81% | 29.6% | 18.2–44.2% |
| ElectrocuteFew games | 78% | 28.6% | 17.2–43.6% |
| Grisly MementosFew games | 76% | 29.3% | 17.6–44.5% |
| Treasure HunterFew games | 76% | 31.7% | 19.6–47.0% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Shield BashFew games | 48% | 30.8% | 16.5–50.0% |
| Bone PlatingFew games | 46% | 32.0% | 17.2–51.6% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 43% | 30.4% | 15.6–50.9% |
| ScorchFew games | 37% | 35.0% | 18.1–56.7% |
Questions
What keystone do Diana Support players take on JP?
Electrocute, with Sorcery as the secondary tree, is the most played page: 39% of 54 games in all ranks, patch 26.20, 28.6% win rate.
Which stat shards do Diana Support players pick?
Adaptive force, Adaptive force, Health scaling: 72% of 54 games in all ranks, patch 26.20, 30.8% win rate.












