- Win
- 42.9%
- ▼7.1 vs Top
- LP a game
- —
- Not enough games
- Games
- 49
- Pick · Ban
- 0.05 · 0.95%
- as Top · any role
Low sample. 49 games, fewer than 1,000. Read these numbers as rough.
Rune pages
InspirationPrimary
SorcerySecondary
ShardsOffense Adaptive force 65%Flex Adaptive force 100%Defense Health 65%Set taken in 57% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 67% | 45.5% | 29.8–62.0% |
| ScorchFew games | 55% | 44.4% | 27.6–62.7% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 49% | 54.2% | 35.1–72.1% |
| Triple TonicFew games | 47% | 52.2% | 33.0–70.8% |
| First StrikeFew games | 43% | 57.1% | 36.6–75.5% |
| Cash BackFew games | 41% | 60.0% | 38.7–78.1% |
Questions
What keystone do Jarvan IV Top players take on JP?
First Strike, with Sorcery as the secondary tree, is the most played page: 43% of 49 games in all ranks, patch 26.20, 57.1% win rate.
Which stat shards do Jarvan IV Top players pick?
Adaptive force, Adaptive force, Health: 57% of 49 games in all ranks, patch 26.20, 46.4% win rate.










