KarmaMid runes

Off-meta Mid

Support95%Mid3%
Win
51.8%
▲1.8 vs Mid
LP a game
+3.10
±4.00
Games
110
a win +22.9 · a loss −18.5
Pick · Ban
0.11 · 1.7%
as Mid · any role
Few games

How we measure

Karma Mid on JP, patch 26.20: Arcane Comet + Domination; skill order Q > E > W (each the most played of 110 games).

Low sample. 110 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Ability haste 49%Flex Adaptive force 100%Defense Health 81%Set taken in 40% of games
Every rune with its win rate13 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games76%51.2%40.7–61.6%
TranscendenceFew games74%56.8%45.9–67.0%
Arcane CometFew games72%54.4%43.5–65.0%
Manaflow BandFew games72%51.9%41.1–62.6%
Axiom ArcanistFew games26%51.7%34.4–68.6%
Absolute FocusFew games23%40.0%23.4–59.3%
Summon AeryFew games22%50.0%31.4–68.6%
Gathering StormFew games20%59.1%38.7–76.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games26%55.2%37.6–71.6%
RevitalizeFew games24%50.0%32.1–67.9%
UnflinchingFew games22%70.8%50.8–85.1%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games43%44.7%31.4–58.8%
Cheap ShotFew games20%50.0%30.7–69.3%

Questions

What keystone do Karma Mid players take on JP?

Arcane Comet, with Domination as the secondary tree, is the most played page: 33% of 110 games in all ranks, patch 26.20, 47.2% win rate.

What other rune page do Karma Mid players use?

Summon Aery with Resolve: 14% of 110 games in all ranks, patch 26.20, 53.3% win rate.

Which stat shards do Karma Mid players pick?

Ability haste, Adaptive force, Health: 40% of 110 games in all ranks, patch 26.20, 47.7% win rate.