- Win
- 51.4%
- ▲1.4 vs Support
- LP a game
- —
- Not enough games
- Games
- 70
- Pick · Ban
- 0.06 · 0.30%
- as Support · any role
Low sample. 70 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 79%Set taken in 69% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 86% | 50.0% | 37.7–62.3% |
| ElectrocuteFew games | 83% | 51.7% | 39.2–64.1% |
| Treasure HunterFew games | 81% | 52.6% | 39.9–65.0% |
| Grisly MementosFew games | 77% | 53.7% | 40.6–66.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Gathering StormFew games | 53% | 59.5% | 43.5–73.7% |
| Absolute FocusFew games | 46% | 56.3% | 39.3–71.8% |
Questions
What keystone do Quinn Support players take on JP?
Electrocute, with Sorcery as the secondary tree, is the most played page: 57% of 70 games in all ranks, last 7 days, 52.5% win rate.
Which stat shards do Quinn Support players pick?
Attack speed, Adaptive force, Health scaling: 69% of 70 games in all ranks, last 7 days, 54.2% win rate.










