- Win
- 46.2%
- ▼3.9 vs Mid
- LP a game
- —
- Not enough games
- Games
- 26
- Pick · Ban
- 0.03 · 0.33%
- as Mid · any role
Rakan Mid on JP, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 26 games).
Low sample. 26 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Dr
Hp
×2
Hp
×2100% · 46.2% won
Spells
Fl
Ig
Ig
92% · 45.8% won
Skills
››starts W Q W
65% · 52.9% won
BootsSpellslinger's Shoes69% · 55.6% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Starting items
×2Doran's Ring + 2 × Health Potion100% · 46.2% won · 26 gamesFew games
Summoner spells
Flash + Ignite92% · 45.8% won · 24 gamesFew games
Every option as a table2 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| Doran's Ring + 2 × Health PotionFew games | 100% | 46.2% | 28.8%–64.5% | 26 |
| Summoner spells | ||||
| Flash + IgniteFew games | 92% | 45.8% | 27.9%–64.9% | 24 |
Questions
What skill order do Rakan Mid players use?
Most often they max W, Q, E and start W, Q, W: 65% of 26 games with a skill order in all ranks, patch 26.20, 52.9% win rate.
Which summoner spells do Rakan Mid players take?
Flash and Ignite, in 92% of 26 games in all ranks, patch 26.20, 45.8% win rate.










