SejuaniMid build

Off-meta Mid

Jungle89%Top7%Mid2%
Win
45.8%
▼4.2 vs Mid
LP a game
—
Not enough games
Games
48
Pick · Ban
0.05 · 0.27%
as Mid · any role
Few games

How we measure

Sejuani Mid on JP, patch 26.20: Electrocute + Resolve; skill order W > Q > E (each the most played of 48 games).

Low sample. 48 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 48 games

Start

DrHp

50% · 41.7% won

Spells

FlIg

75% · 50.0% won

Skills

starts W Q E

67% · 53.1% won

BootsChainlaced Crushers46% · 50.0% won

Skill path 67% of games · 50.0% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ28101213
WW14579
EE314151718
RR61116

Skills

Max order
  1. starts W Q EFew games67%53.1%32

Starting items

Doran's Ring + 2 × Health Potion50% · 41.7% won · 24 gamesFew games

Boots

Chainlaced Crushers46% · 50.0% won · 22 gamesFew games

Summoner spells

Flash + Ignite75% · 50.0% won · 36 gamesFew games
Every option as a table5 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Chainlaced CrushersFew games46%50.0%30.7%–69.3%22
Starting items
Doran's Ring + 2 × Health PotionFew games50%41.7%24.5%–61.2%24
Summoner spells
Flash + IgniteFew games75%50.0%34.5%–65.5%36
Skill order
Max W Q E · starts W Q EFew games67%53.1%36.4%–69.1%32
First 11 skill points
W Q E W W R W Q W Q RFew games67%50.0%33.6%–66.4%32

Questions

What skill order do Sejuani Mid players use?

Most often they max W, Q, E and start W, Q, E: 67% of 48 games with a skill order in all ranks, patch 26.20, 53.1% win rate.

Which summoner spells do Sejuani Mid players take?

Flash and Ignite, in 75% of 48 games in all ranks, patch 26.20, 50.0% win rate.