- Win
- 45.8%
- ▼4.2 vs Mid
- LP a game
- —
- Not enough games
- Games
- 48
- Pick · Ban
- 0.05 · 0.27%
- as Mid · any role
Sejuani Mid on JP, patch 26.20: Electrocute + Resolve; skill order W > Q > E (each the most played of 48 games).
Low sample. 48 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Dr
Hp
×2
Hp
×250% · 41.7% won
Spells
Fl
Ig
Ig
75% · 50.0% won
Skills
››starts W Q E
67% · 53.1% won
BootsChainlaced Crushers46% · 50.0% won
Skill path 67% of games · 50.0% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 8 | 10 | 12 | 13 | ||||||||||||||
| WW | 1 | 4 | 5 | 7 | 9 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Skills
- ››starts W Q EFew games67%53.1%32
Starting items
×2Doran's Ring + 2 × Health Potion50% · 41.7% won · 24 gamesFew games
Boots
Chainlaced Crushers46% · 50.0% won · 22 gamesFew games
Summoner spells
Flash + Ignite75% · 50.0% won · 36 gamesFew games
Every option as a table5 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Chainlaced CrushersFew games | 46% | 50.0% | 30.7%–69.3% | 22 |
| Starting items | ||||
| Doran's Ring + 2 × Health PotionFew games | 50% | 41.7% | 24.5%–61.2% | 24 |
| Summoner spells | ||||
| Flash + IgniteFew games | 75% | 50.0% | 34.5%–65.5% | 36 |
| Skill order | ||||
| Max W Q E · starts W Q EFew games | 67% | 53.1% | 36.4%–69.1% | 32 |
| First 11 skill points | ||||
| W Q E W W R W Q W Q RFew games | 67% | 50.0% | 33.6%–66.4% | 32 |
Questions
What skill order do Sejuani Mid players use?
Most often they max W, Q, E and start W, Q, E: 67% of 48 games with a skill order in all ranks, patch 26.20, 53.1% win rate.
Which summoner spells do Sejuani Mid players take?
Flash and Ignite, in 75% of 48 games in all ranks, patch 26.20, 50.0% win rate.















