- Win
- 38.5%
- ▼11.5 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 52
- Pick · Ban
- 0.05 · 2.1%
- as Jungle · any role
Low sample. 52 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 88%Defense Health scaling 64%Set taken in 62% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 96% | 36.0% | 24.1–49.9% |
| Legend: AlacrityFew games | 92% | 39.6% | 27.0–53.7% |
| Coup de GraceFew games | 71% | 40.5% | 26.4–56.5% |
| Lethal TempoFew games | 52% | 33.3% | 18.6–52.2% |
| Press the AttackFew games | 38% | 50.0% | 29.9–70.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| ConditioningFew games | 40% | 28.6% | 13.8–50.0% |
Questions
What keystone do Vayne Jungle players take on JP?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 27% of 52 games in all ranks, last 7 days, 28.6% win rate.
What other rune page do Vayne Jungle players use?
Press the Attack with Domination: 21% of 52 games in all ranks, last 7 days, 63.6% win rate.
Which stat shards do Vayne Jungle players pick?
Attack speed, Adaptive force, Health scaling: 62% of 52 games in all ranks, last 7 days, 40.6% win rate.










