- Win
- 50.0%
- ▼0.0 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 40
- Pick · Ban
- 0.07 · 4.2%
- as Jungle · any role
Low sample. 40 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 88% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 95% | 47.4% | 32.5–62.7% |
| Legend: AlacrityFew games | 90% | 47.2% | 32.0–63.0% |
| Coup de GraceFew games | 90% | 47.2% | 32.0–63.0% |
| Lethal TempoFew games | 50% | 35.0% | 18.1–56.7% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 55% | 45.5% | 26.9–65.3% |
| ConditioningFew games | 53% | 47.6% | 28.3–67.6% |
Questions
What keystone do Vayne Jungle players take on RU?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 43% of 40 games in all ranks, last 7 days, 35.3% win rate.
Which stat shards do Vayne Jungle players pick?
Attack speed, Adaptive force, Health scaling: 88% of 40 games in all ranks, last 7 days, 48.6% win rate.










