KarmaJungle build

Off-meta Jungle

Support91%Top5%Mid4%Jungle<1%
Win
25.0%
▼25.0 vs Jungle
LP a game
—
Not enough games
Games
60
Pick · Ban
0.00 · 1.4%
as Jungle · any role
Few games

How we measure

Karma Jungle, patch 26.19: Summon Aery + Resolve; skill order Q > E > W (each the most played of 60 games).

Low sample. 60 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 60 games

Start

GhHp

38% · 23.8% won

Spells

FlSm

83% · 26.0% won

Skills

starts Q W E

34% · 26.3% won

BootsIonian Boots of Lucidity55% · 33.3% won

The 4th and 5th items and the measured skill path are counted server by server, so they are not in this total. See them on EUW

Starting items

Gustwalker Hatchling + Health Potion38% · 23.8% won · 21 gamesFew games

Boots

Ionian Boots of Lucidity55% · 33.3% won · 33 gamesFew games
  • Sorcerer's Shoes Few games35%14.3% won

Summoner spells

Flash + Smite83% · 26.0% won · 50 gamesFew games
Every option as a table5 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Ionian Boots of LucidityFew games55%33.3%19.8%–50.4%33
Sorcerer's ShoesFew games35%14.3%5.0%–34.6%21
Starting items
Gustwalker Hatchling + Health PotionFew games38%23.8%10.6%–45.1%21
Summoner spells
Flash + SmiteFew games83%26.0%15.9%–39.6%50
Finished items
MalignanceFew games72%18.6%9.7%–32.6%43

Questions

What skill order do Karma Jungle players use?

Most often they max Q, E, W and start Q, W, E: 34% of 56 games with a skill order in all ranks, patch 26.19, 26.3% win rate.

Which summoner spells do Karma Jungle players take?

Flash and Smite, in 83% of 60 games in all ranks, patch 26.19, 26.0% win rate.