KarmaJungle runes

Off-meta Jungle

Support91%Top5%Mid4%Jungle<1%
Win
25.0%
▼25.0 vs Jungle
LP a game
—
Not enough games
Games
60
Pick · Ban
0.00 · 1.4%
as Jungle · any role
Few games

How we measure

Karma Jungle, patch 26.19: Summon Aery + Resolve; skill order Q > E > W (each the most played of 60 games).

Low sample. 60 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 84%Flex Adaptive force 88%Defense Health 84%Set taken in 58% of games
Every rune with its win rate8 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games65%23.1%12.7–38.3%
TranscendenceFew games50%33.3%19.2–51.2%
ScorchFew games47%14.3%5.7–31.5%
Arcane CometFew games43%15.4%6.2–33.5%
Gathering StormFew games43%38.5%22.4–57.5%
Summon AeryFew games37%40.9%23.3–61.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games38%21.7%9.7–41.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games35%38.1%20.8–59.1%

Questions

What keystone do Karma Jungle players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 35% of 60 games in all ranks, patch 26.19, 38.1% win rate.

What other rune page do Karma Jungle players use?

Arcane Comet with Domination: 28% of 60 games in all ranks, patch 26.19, 23.5% win rate.

Which stat shards do Karma Jungle players pick?

Ability haste, Adaptive force, Health: 58% of 60 games in all ranks, patch 26.19, 25.7% win rate.