- Win
- 54.8%
- ▲4.8 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 31
- Pick · Ban
- 0.00 · 1.2%
- as Jungle · any role
Anivia Jungle on KR, patch 26.20: Electrocute + Sorcery (each the most played of 31 games).
Low sample. 31 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Gh
Hp
Hp
48% · 66.7% won
Spells
Fl
Sm
Sm
100% · 54.8% won
BootsSorcerer's Shoes48% · 46.7% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Summoner spells
Flash + Smite100% · 54.8% won · 31 gamesFew games
Every option as a table2 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Summoner spells | ||||
| Flash + SmiteFew games | 100% | 54.8% | 37.8%–70.8% | 31 |
| Finished items | ||||
| Rod of AgesFew games | 81% | 60.0% | 40.7%–76.6% | 25 |
Questions
Which summoner spells do Anivia Jungle players take?
Flash and Smite, in 100% of 31 games in all ranks, patch 26.20, 54.8% win rate.






