AniviaJungle runes

Off-meta Jungle

Mid60%Top21%Support18%Jungle<1%
Win
54.8%
▲4.8 vs Jungle
LP a game
—
Not enough games
Games
31
Pick · Ban
0.00 · 1.2%
as Jungle · any role
Few games

How we measure

Anivia Jungle on KR, patch 26.20: Electrocute + Sorcery (each the most played of 31 games).

Low sample. 31 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 70%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 61% of games
Every rune with its win rate4 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games87%55.6%37.3–72.4%
Relentless HunterFew games87%55.6%37.3–72.4%
ElectrocuteFew games74%56.5%36.8–74.4%
Grisly MementosFew games74%65.2%44.9–81.2%

Questions

What keystone do Anivia Jungle players take on KR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 55% of 31 games in all ranks, patch 26.20, 58.8% win rate.

Which stat shards do Anivia Jungle players pick?

Attack speed, Adaptive force, Health scaling: 61% of 31 games in all ranks, patch 26.20, 57.9% win rate.