- Win
- 54.8%
- ▲4.8 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 31
- Pick · Ban
- 0.00 · 1.2%
- as Jungle · any role
Anivia Jungle on KR, patch 26.20: Electrocute + Sorcery (each the most played of 31 games).
Low sample. 31 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 70%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 61% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap ShotFew games | 87% | 55.6% | 37.3–72.4% |
| Relentless HunterFew games | 87% | 55.6% | 37.3–72.4% |
| ElectrocuteFew games | 74% | 56.5% | 36.8–74.4% |
| Grisly MementosFew games | 74% | 65.2% | 44.9–81.2% |
Questions
What keystone do Anivia Jungle players take on KR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 55% of 31 games in all ranks, patch 26.20, 58.8% win rate.
Which stat shards do Anivia Jungle players pick?
Attack speed, Adaptive force, Health scaling: 61% of 31 games in all ranks, patch 26.20, 57.9% win rate.








