- Win
- 35.9%
- ▼14.1 vs Mid
- LP a game
- —
- Not enough games
- Games
- 39
- Pick · Ban
- 0.00 · 0.88%
- as Mid · any role
Hecarim Mid on KR, patch 26.20: Conqueror + Sorcery; skill order Q > W > E (each the most played of 39 games).
Low sample. 39 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Db
Hp
Hp
36% · 42.9% won
Spells
Gh
Ig
Ig
56% · 22.7% won
Skills
››starts Q W E
70% · 26.9% won
BootsCrimson Lucidity59% · 21.7% won
Skill path 64% of games · 33.3% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Skills
- ››starts Q W EFew games70%26.9%26
Boots
Crimson Lucidity59% · 21.7% won · 23 gamesFew games
Summoner spells
Ghost + Ignite56% · 22.7% won · 22 gamesFew games
Every option as a table5 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Crimson LucidityFew games | 59% | 21.7% | 9.7%–41.9% | 23 |
| Summoner spells | ||||
| Ghost + IgniteFew games | 56% | 22.7% | 10.1%–43.4% | 22 |
| Skill order | ||||
| Max Q W E · starts Q W EFew games | 70% | 26.9% | 13.7%–46.1% | 26 |
| First 11 skill points | ||||
| Q W E Q Q R Q W Q W RFew games | 64% | 33.3% | 17.2%–54.6% | 21 |
| Finished items | ||||
| Spear of ShojinFew games | 51% | 35.0% | 18.1%–56.7% | 20 |
Questions
What skill order do Hecarim Mid players use?
Most often they max Q, W, E and start Q, W, E: 70% of 37 games with a skill order in all ranks, patch 26.20, 26.9% win rate.
Which summoner spells do Hecarim Mid players take?
Ghost and Ignite, in 56% of 39 games in all ranks, patch 26.20, 22.7% win rate.














